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Add support for all doors, gates, etc. #50

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tlf30 opened this issue Jul 23, 2017 · 3 comments
Open

Add support for all doors, gates, etc. #50

tlf30 opened this issue Jul 23, 2017 · 3 comments
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blocked An issue that cannot be resolved yet, usually because of another issue. hard An issue that is hard to resolve. low priority An issue that can be resolved whenever. Low priority issues may not be completed.
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@tlf30
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tlf30 commented Jul 23, 2017

I think this might be related to entities not showing up, but I could be dead wrong about that. The clients sends the command to open the door to Luna, but the door does not open. If this needs to be done in a Scala plugin, let me know and I might fiddle around with learning how to write one.

@tlf30
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tlf30 commented Jul 23, 2017

So, looking at the code, I am wondering where are objects such as trees, door, etc... stored in the World/Region objects?

@lare96
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lare96 commented Jul 23, 2017

Since I'm mainly the only one working on this project, Luna is in a very early developmental stage content-wise. I'm currently working on adding all of the abstraction models that will make door opening and other miscellaneous content of the same nature possible (for this in particular, world object support and a proper file server).

So don't worry, not an oversight. Just not enough foundation for this to be possible.

Also, do entities not show up for you even when forcibly spawned (using a command, etc.)?

@lare96 lare96 added low priority An issue that can be resolved whenever. Low priority issues may not be completed. blocked An issue that cannot be resolved yet, usually because of another issue. labels Jul 23, 2017
@lare96 lare96 changed the title Unable to open doors Add support for all doors, gates, etc. Jul 23, 2017
@tlf30
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tlf30 commented Jul 24, 2017

I have not tried to spawn any in using a command. I can try. Also, if there is any way to contact you and get an idea of how I can help, I will have small amounts of time I can tinker on the code with you, my email is [email protected].

@lare96 lare96 added the hard An issue that is hard to resolve. label Nov 4, 2018
@lare96 lare96 added this to the v1.0 milestone Nov 13, 2019
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blocked An issue that cannot be resolved yet, usually because of another issue. hard An issue that is hard to resolve. low priority An issue that can be resolved whenever. Low priority issues may not be completed.
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