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This is from the plane rotations example: model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture
The text was updated successfully, but these errors were encountered:
@huseyindenli I'll try, it may take some time.
Sorry, something went wrong.
I'm trying to figure out a similar thing. I'm not sure how to access/set the nested structs for a model, any help would be amazing.
The specific thing I'm trying to replicate from raylib is model.materials[0].shader = shader
model.materials[0].shader = shader
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This is from the plane rotations example:
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture
The text was updated successfully, but these errors were encountered: