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Rotation in the mmark example leads to tile-sized artifacts #430

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DJMcNab opened this issue Feb 12, 2024 · 1 comment
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Rotation in the mmark example leads to tile-sized artifacts #430

DJMcNab opened this issue Feb 12, 2024 · 1 comment
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@DJMcNab
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DJMcNab commented Feb 12, 2024

Zulip thread: #gpu > Artifacts in rotated mmark example

OS: Fedora Linux 39
CPU/GPU: Intel i5-1240p (integrated Graphics)
API: Vulkan

Also reported in the Zulip thread to occur on different machines (probably macs?), so doesn't seem to be API specific

There are several 16x16 pixel solid blocks, along with several axis-aligned right-angled triangles in unexpected places when the mmark example is rotated.

Screenshot (from the GPU renderer)

Screenshot of the mmark example showing the issue

To reproduce:

cargo run -p with_winit -- --test-scenes

then press once, then Q (or E) a few times to see the artifacts.

edit: Removed a section on the CPU renderer, as I'm not sure how I reproduced that

@DJMcNab DJMcNab added the bug Something isn't working label Feb 12, 2024
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DJMcNab commented Feb 15, 2024

This was resolved by #440, which integrated linebender/kurbo#325 and linebender/kurbo#326

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