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index.d.ts
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declare const config: LilithConfig
export default config
interface NumericAutododgeOption {
enabled: boolean
lowestEnabled: boolean
lowest: number
highestEnabled: boolean
highest: number
conditionEnabled: boolean
condition: string
}
interface MapsAutododgeOption {
whitelist: {
enabled: boolean
maps: string
}
blacklist: {
enabled: boolean
maps: string
}
}
interface PlayersAutododgeOption {
whitelist: {
enabled: boolean
players: string
}
blacklist: {
enabled: boolean
players: string
}
}
export declare interface LilithConfig {
general: {
apiKey: string
bypass: {
enabled: boolean
lunar: {
disabled: boolean
cheats: boolean
hitreg: boolean
}
badlion: boolean
forge: boolean
}
quicklobby: {
enabled: boolean
duels: boolean
bedwars: boolean
skywars: boolean
}
proxy: {
remoteIp: string
remotePort: number
localIp: string
localPort: number
localMotd: string
logChatMessages: boolean
}
ranks: {
enabled: boolean
generalChat: boolean
directMessages: boolean
statChecking: boolean
partyChat: boolean
guildChat: boolean
friendJoin: boolean
guildJoin: boolean
friendsList: boolean
partyList: boolean
guildList: boolean
lobbyJoin: boolean
lobbyTablist: boolean
lobbyLeaderboards: boolean
gameEnd: boolean
}
}
autogg: {
enabled: boolean
first: {
enabled: boolean
delay: number
message: string
}
second: {
enabled: boolean
delay: number
message: string
}
requeue: {
enabled: boolean
delay: number
}
}
lunar: {
spoof: boolean
}
queuestats: {
gamemodes: {
duels: {
enabled: boolean
overall: boolean
modesOverall: boolean
showOwnStats: boolean
showPartyStats: boolean
deobfuscation: {
chat: boolean
nametags: boolean
ranks: boolean
}
},
bedwars: {
enabled: boolean
chatEnabled: boolean
overall: boolean
showOwnStats: boolean
showPartyStats: boolean
spaceBeforeStar: boolean
autoWho: boolean
showStatsIngame: boolean
},
skywars: {
enabled: boolean
overall: boolean
spaceBeforeStar: boolean
autoWho: boolean
showStatsIngame: boolean
}
wool: {
enabled: boolean
chatEnabled: boolean
showOwnStats: boolean
showPartyStats: boolean
spaceBeforeStar: boolean
autoWho: boolean
showStatsIngame: boolean
}
}
}
autododge: {
duels: {
enabled: boolean
requeue: boolean
noStats: boolean
warpParty: boolean
maps: []
mapsNew: MapsAutododgeOption
players: PlayersAutododgeOption
level: NumericAutododgeOption
wins: NumericAutododgeOption
losses: NumericAutododgeOption
wlr: NumericAutododgeOption
kdr: NumericAutododgeOption
melee: NumericAutododgeOption
ranged: NumericAutododgeOption
ws: NumericAutododgeOption
bws: NumericAutododgeOption
}
bedwars: {
enabled: boolean
requeue: boolean
noStats: boolean
maps: []
mapsNew: MapsAutododgeOption
players: PlayersAutododgeOption
level: NumericAutododgeOption
star: NumericAutododgeOption
fkdr: NumericAutododgeOption
wins: NumericAutododgeOption
losses: NumericAutododgeOption
wlr: NumericAutododgeOption
ws: NumericAutododgeOption
bws: NumericAutododgeOption
}
skywars: {
enabled: boolean
requeue: boolean
noStats: boolean
warpParty: boolean
maps: []
mapsNew: MapsAutododgeOption
players: PlayersAutododgeOption
level: NumericAutododgeOption
star: NumericAutododgeOption
wins: NumericAutododgeOption
losses: NumericAutododgeOption
wlr: NumericAutododgeOption
kdr: NumericAutododgeOption
melee: NumericAutododgeOption
ranged: NumericAutododgeOption
ws: NumericAutododgeOption
bws: NumericAutododgeOption
}
wool: {
enabled: boolean
requeue: boolean
noStats: boolean
mapsNew: MapsAutododgeOption
players: PlayersAutododgeOption
level: NumericAutododgeOption
star: NumericAutododgeOption
wins: NumericAutododgeOption
losses: NumericAutododgeOption
wlr: NumericAutododgeOption
kdr: NumericAutododgeOption
games: NumericAutododgeOption
assists: NumericAutododgeOption
}
}
profiles: {
[id: string]: {
data: {
id: string
name: string
itemId: string
}
settings: Partial<Omit<LilithConfig, "profiles">>
}
}
}