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I'd like to properly contribute a controller configuration for a generic made-in-china GameCube adapter I bought.
It's brand-less and has no site info in the manual/package, it only has a model number. But anyways.
The GameCube input for the analog sticks is in octagon-shape (not square) and it doesn't go all the way from 0.0 to 1.0.
It's more like 0 ~ 0.75 for left stick and 0 ~ 0.7 for C-stick. Or, according to Dolphin, the exact/default values for a GameCube controller seem to be 79.37% for main stick and 72.21% for C-stick (I assume they must have done some research to come up with such precise values).
The analog L and R are even weirder, going, in my tests, from about -0.75 ~ 0.85 at the button press (then it keeps going to about 0.9 if you press harder.
So I have to set RetroArch analog sensitivity to about 1.4 to get an acceptable result. But this setting is global.
How do I set analog sensitivity in the controller configuration file?
Even better if it can be set per-axis or per 2D vector.
Same question for deadzone.
I didn't find anything in docs regarding these. Is it not implemented? It makes no sense that analog sensitivity and deadzone settings would be global; that's a controller (or rather, axis) property.
Is there a way to make analog L and R account for negative values (and should I)? Dolphin makes a distinction between "axis" and "full axis"; I don't know how that works in RetroPad config, I just see that there's + and - for each axis. Values like input_l2_plus_axis and input_l2_minus_axis don't seem to work, only input_l2_axis, which I'm setting to the + of the axis. I'm not sure how I can confirm whether it's getting the full input or just the positive part.
The text was updated successfully, but these errors were encountered:
How do I set analog sensitivity in the controller configuration file?
You can not
0 ~ 0.75
This is "normal" for GC in many contexts. No fix for now except the emulator setting as you mentioned. If you want per-device axis settings or a field for axis range in the autoconfig format, you'll have to take the issue upstream to the RA frontend project.
I'd like to properly contribute a controller configuration for a generic made-in-china GameCube adapter I bought.
It's brand-less and has no site info in the manual/package, it only has a model number. But anyways.
The GameCube input for the analog sticks is in octagon-shape (not square) and it doesn't go all the way from 0.0 to 1.0.
It's more like
0 ~ 0.75
for left stick and0 ~ 0.7
for C-stick. Or, according to Dolphin, the exact/default values for a GameCube controller seem to be79.37%
for main stick and72.21%
for C-stick (I assume they must have done some research to come up with such precise values).The analog L and R are even weirder, going, in my tests, from about
-0.75 ~ 0.85
at the button press (then it keeps going to about0.9
if you press harder.So I have to set RetroArch analog sensitivity to about
1.4
to get an acceptable result. But this setting is global.Even better if it can be set per-axis or per 2D vector.
I didn't find anything in docs regarding these. Is it not implemented? It makes no sense that analog sensitivity and deadzone settings would be global; that's a controller (or rather, axis) property.
+
and-
for each axis. Values likeinput_l2_plus_axis
andinput_l2_minus_axis
don't seem to work, onlyinput_l2_axis
, which I'm setting to the+
of the axis. I'm not sure how I can confirm whether it's getting the full input or just the positive part.The text was updated successfully, but these errors were encountered: