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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "LDtk",
"language": "GDScript",
"path": "res://addons/LDtk-Importer/LDtk.gd"
}, {
"base": "TileMap",
"class": "LDtkIntGrid",
"language": "GDScript",
"path": "res://addons/LDtk-Importer/LayerInstance/LDtkIntGrid.gd"
}, {
"base": "Node",
"class": "LDtkLayerInstance",
"language": "GDScript",
"path": "res://addons/LDtk-Importer/LDtkLayerInstance.gd"
}, {
"base": "Node2D",
"class": "LDtkLevel",
"language": "GDScript",
"path": "res://addons/LDtk-Importer/LDtkLevel.gd"
}, {
"base": "TileMap",
"class": "LDtkTileLayer",
"language": "GDScript",
"path": "res://addons/LDtk-Importer/LayerInstance/LDtkTileLayer.gd"
}, {
"base": "TileSet",
"class": "LDtkTileSet",
"language": "GDScript",
"path": "res://addons/LDtk-Importer/LDtkTileset.gd"
} ]
_global_script_class_icons={
"LDtk": "",
"LDtkIntGrid": "",
"LDtkLayerInstance": "",
"LDtkLevel": "",
"LDtkTileLayer": "",
"LDtkTileSet": ""
}
[application]
config/name="Ldtk-tilemap-import"
config/icon="res://icon.png"
[display]
window/stretch/mode="2d"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( "LDtk-Importer" )
[rendering]
environment/default_environment="res://default_env.tres"