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app.js
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let userScore = 0;
let compScore = 0;
const choices = document.querySelectorAll(".choice");
const msg = document.querySelector("#msg");
const userPoint = document.querySelector("#user-score");
const compPoint = document.querySelector("#comp-score");
const genComputerChoice = () => {
//rock,paper,sissors
const options = ["rock", "paper", "sissors"];
const randidx = Math.floor(Math.random() * 3);
return options[randidx];
};
const drawGame = () => {
msg.innerText = "game was draw :( Play again!!";
};
const showWinner =(userWin , userChoice, compChoice) => {
if(userWin ) {
userScore++;
userPoint.innerText = userScore;
msg.innerText = `you win !! your ${userChoice} beats ${compChoice}`;
msg.style.backgroundColor = "green";
} else{
compScore++;
compPoint.innerText=compScore;
msg.innerText = `you lose :(( ${compChoice} beats your ${userChoice}`;
msg.style.backgroundColor = "red";
}
};
const playGame = (userChoice) => {
console.log("user choice is : ", userChoice);
//generate comp chocie
const compChoice = genComputerChoice();
console.log("computer choice is : ", compChoice);
if (userChoice === compChoice){
//draw
drawGame();
}
else {
let userWin=true;
if (userChoice==="rock"){
//sissors , paper
userWin = compChoice==="paper" ? false : true;
}
else if(userChoice==="paper"){
//rock,sissors
userWin= compChoice==="sissors" ?false:true;
}else{
//rock,sissors
userWin=compChoice==="rock"?false:true;
}
showWinner(userWin , userChoice, compChoice);
}
};
choices.forEach((choice) => {
choice.addEventListener("click", () => {
const userChoice = choice.getAttribute("id");
playGame(userChoice);
}
);
});