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MagicStorage.cs
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using System;
using System.Collections.Generic;
using System.IO;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.UI;
using Microsoft.Xna.Framework;
using Terraria.Localization;
namespace MagicStorage
{
public class MagicStorage : Mod
{
public static MagicStorage Instance;
public static Mod bluemagicMod;
public static Mod legendMod;
public static readonly Version requiredVersion = new Version(0, 11);
public override void Load()
{
if (ModLoader.version < requiredVersion)
{
throw new Exception("Magic storage requires a tModLoader version of at least " + requiredVersion);
}
Instance = this;
InterfaceHelper.Initialize();
legendMod = ModLoader.GetMod("LegendOfTerraria3");
bluemagicMod = ModLoader.GetMod("Bluemagic");
AddTranslations();
}
public override void Unload()
{
Instance = null;
bluemagicMod = null;
legendMod = null;
StorageGUI.Unload();
CraftingGUI.Unload();
}
private void AddTranslations()
{
ModTranslation text = CreateTranslation("SetTo");
text.SetDefault("Set to: X={0}, Y={1}");
text.AddTranslation(GameCulture.Polish, "Ustawione na: X={0}, Y={1}");
text.AddTranslation(GameCulture.French, "Mis à: X={0}, Y={1}");
text.AddTranslation(GameCulture.Spanish, "Ajustado a: X={0}, Y={1}");
text.AddTranslation(GameCulture.Chinese, "已设置为: X={0}, Y={1}");
AddTranslation(text);
text = CreateTranslation("SnowBiomeBlock");
text.SetDefault("Snow Biome Block");
text.AddTranslation(GameCulture.French, "Bloc de biome de neige");
text.AddTranslation(GameCulture.Spanish, "Bloque de Biomas de la Nieve");
text.AddTranslation(GameCulture.Chinese, "雪地环境方块");
AddTranslation(text);
text = CreateTranslation("DepositAll");
text.SetDefault("Deposit All");
text.AddTranslation(GameCulture.Russian, "Переместить всё");
text.AddTranslation(GameCulture.French, "Déposer tout");
text.AddTranslation(GameCulture.Spanish, "Depositar todo");
text.AddTranslation(GameCulture.Chinese, "全部存入");
AddTranslation(text);
text = CreateTranslation("Search");
text.SetDefault("Search");
text.AddTranslation(GameCulture.Russian, "Поиск");
text.AddTranslation(GameCulture.French, "Rechercher");
text.AddTranslation(GameCulture.Spanish, "Buscar");
text.AddTranslation(GameCulture.Chinese, "搜索");
AddTranslation(text);
text = CreateTranslation("SearchName");
text.SetDefault("Search Name");
text.AddTranslation(GameCulture.Russian, "Поиск по имени");
text.AddTranslation(GameCulture.French, "Recherche par nom");
text.AddTranslation(GameCulture.Spanish, "búsqueda por nombre");
text.AddTranslation(GameCulture.Chinese, "搜索名称");
AddTranslation(text);
text = CreateTranslation("SearchMod");
text.SetDefault("Search Mod");
text.AddTranslation(GameCulture.Russian, "Поиск по моду");
text.AddTranslation(GameCulture.French, "Recherche par mod");
text.AddTranslation(GameCulture.Spanish, "búsqueda por mod");
text.AddTranslation(GameCulture.Chinese, "搜索模组");
AddTranslation(text);
text = CreateTranslation("SortDefault");
text.SetDefault("Default Sorting");
text.AddTranslation(GameCulture.Russian, "Стандартная сортировка");
text.AddTranslation(GameCulture.French, "Tri Standard");
text.AddTranslation(GameCulture.Spanish, "Clasificación por defecto");
text.AddTranslation(GameCulture.Chinese, "默认排序");
AddTranslation(text);
text = CreateTranslation("SortID");
text.SetDefault("Sort by ID");
text.AddTranslation(GameCulture.Russian, "Сортировка по ID");
text.AddTranslation(GameCulture.French, "Trier par ID");
text.AddTranslation(GameCulture.Spanish, "Ordenar por ID");
text.AddTranslation(GameCulture.Chinese, "按ID排序");
AddTranslation(text);
text = CreateTranslation("SortName");
text.SetDefault("Sort by Name");
text.AddTranslation(GameCulture.Russian, "Сортировка по имени");
text.AddTranslation(GameCulture.French, "Trier par nom");
text.AddTranslation(GameCulture.Spanish, "Ordenar por nombre");
text.AddTranslation(GameCulture.Chinese, "按名称排序");
AddTranslation(text);
text = CreateTranslation("SortStack");
text.SetDefault("Sort by Stacks");
text.AddTranslation(GameCulture.Russian, "Сортировка по стакам");
text.AddTranslation(GameCulture.French, "Trier par piles");
text.AddTranslation(GameCulture.Spanish, "Ordenar por pilas");
text.AddTranslation(GameCulture.Chinese, "按堆栈排序");
AddTranslation(text);
text = CreateTranslation("FilterAll");
text.SetDefault("Filter All");
text.AddTranslation(GameCulture.Russian, "Фильтр (Всё)");
text.AddTranslation(GameCulture.French, "Filtrer tout");
text.AddTranslation(GameCulture.Spanish, "Filtrar todo");
text.AddTranslation(GameCulture.Chinese, "筛选全部");
AddTranslation(text);
text = CreateTranslation("FilterWeapons");
text.SetDefault("Filter Weapons");
text.AddTranslation(GameCulture.Russian, "Фильтр (Оружия)");
text.AddTranslation(GameCulture.French, "Filtrer par armes");
text.AddTranslation(GameCulture.Spanish, "Filtrar por armas");
text.AddTranslation(GameCulture.Chinese, "筛选武器");
AddTranslation(text);
text = CreateTranslation("FilterTools");
text.SetDefault("Filter Tools");
text.AddTranslation(GameCulture.Russian, "Фильтр (Инструменты)");
text.AddTranslation(GameCulture.French, "Filtrer par outils");
text.AddTranslation(GameCulture.Spanish, "Filtrar por herramientas");
text.AddTranslation(GameCulture.Chinese, "筛选工具");
AddTranslation(text);
text = CreateTranslation("FilterEquips");
text.SetDefault("Filter Equipment");
text.AddTranslation(GameCulture.Russian, "Фильтр (Снаряжения)");
text.AddTranslation(GameCulture.French, "Filtrer par Équipement");
text.AddTranslation(GameCulture.Spanish, "Filtrar por equipamiento");
text.AddTranslation(GameCulture.Chinese, "筛选装备");
AddTranslation(text);
text = CreateTranslation("FilterPotions");
text.SetDefault("Filter Potions");
text.AddTranslation(GameCulture.Russian, "Фильтр (Зелья)");
text.AddTranslation(GameCulture.French, "Filtrer par potions");
text.AddTranslation(GameCulture.Spanish, "Filtrar por poción");
text.AddTranslation(GameCulture.Chinese, "筛选药水");
AddTranslation(text);
text = CreateTranslation("FilterTiles");
text.SetDefault("Filter Placeables");
text.AddTranslation(GameCulture.Russian, "Фильтр (Размещаемое)");
text.AddTranslation(GameCulture.French, "Filtrer par placeable");
text.AddTranslation(GameCulture.Spanish, "Filtrar por metido");
text.AddTranslation(GameCulture.Chinese, "筛选放置物");
AddTranslation(text);
text = CreateTranslation("FilterMisc");
text.SetDefault("Filter Misc");
text.AddTranslation(GameCulture.Russian, "Фильтр (Разное)");
text.AddTranslation(GameCulture.French, "Filtrer par miscellanées");
text.AddTranslation(GameCulture.Spanish, "Filtrar por otros");
text.AddTranslation(GameCulture.Chinese, "筛选杂项");
AddTranslation(text);
text = CreateTranslation("CraftingStations");
text.SetDefault("Crafting Stations");
text.AddTranslation(GameCulture.Russian, "Станции создания");
text.AddTranslation(GameCulture.French, "Stations d'artisanat");
text.AddTranslation(GameCulture.Spanish, "Estaciones de elaboración");
text.AddTranslation(GameCulture.Chinese, "制作站");
AddTranslation(text);
text = CreateTranslation("Recipes");
text.SetDefault("Recipes");
text.AddTranslation(GameCulture.Russian, "Рецепты");
text.AddTranslation(GameCulture.French, "Recettes");
text.AddTranslation(GameCulture.Spanish, "Recetas");
text.AddTranslation(GameCulture.Chinese, "合成配方");
AddTranslation(text);
text = CreateTranslation("SelectedRecipe");
text.SetDefault("Selected Recipe");
text.AddTranslation(GameCulture.French, "Recette sélectionnée");
text.AddTranslation(GameCulture.Spanish, "Receta seleccionada");
text.AddTranslation(GameCulture.Chinese, "选择配方");
AddTranslation(text);
text = CreateTranslation("Ingredients");
text.SetDefault("Ingredients");
text.AddTranslation(GameCulture.French, "Ingrédients");
text.AddTranslation(GameCulture.Spanish, "Ingredientes");
text.AddTranslation(GameCulture.Chinese, "材料");
AddTranslation(text);
text = CreateTranslation("StoredItems");
text.SetDefault("Stored Ingredients");
text.AddTranslation(GameCulture.French, "Ingrédients Stockés");
text.AddTranslation(GameCulture.Spanish, "Ingredientes almacenados");
text.AddTranslation(GameCulture.Chinese, "存储中的材料");
AddTranslation(text);
text = CreateTranslation("RecipeAvailable");
text.SetDefault("Show available recipes");
text.AddTranslation(GameCulture.French, "Afficher les recettes disponibles");
text.AddTranslation(GameCulture.Spanish, "Mostrar recetas disponibles");
text.AddTranslation(GameCulture.Chinese, "显示可合成配方");
AddTranslation(text);
text = CreateTranslation("RecipeAll");
text.SetDefault("Show all recipes");
text.AddTranslation(GameCulture.French, "Afficher toutes les recettes");
text.AddTranslation(GameCulture.Spanish, "Mostrar todas las recetas");
text.AddTranslation(GameCulture.Chinese, "显示全部配方");
AddTranslation(text);
}
public override void PostSetupContent()
{
}
public override void AddRecipeGroups()
{
RecipeGroup group = new RecipeGroup(() => Lang.misc[37] + " Chest",
ItemID.Chest,
ItemID.GoldChest,
ItemID.ShadowChest,
ItemID.EbonwoodChest,
ItemID.RichMahoganyChest,
ItemID.PearlwoodChest,
ItemID.IvyChest,
ItemID.IceChest,
ItemID.LivingWoodChest,
ItemID.SkywareChest,
ItemID.ShadewoodChest,
ItemID.WebCoveredChest,
ItemID.LihzahrdChest,
ItemID.WaterChest,
ItemID.JungleChest,
ItemID.CorruptionChest,
ItemID.CrimsonChest,
ItemID.HallowedChest,
ItemID.FrozenChest,
ItemID.DynastyChest,
ItemID.HoneyChest,
ItemID.SteampunkChest,
ItemID.PalmWoodChest,
ItemID.MushroomChest,
ItemID.BorealWoodChest,
ItemID.SlimeChest,
ItemID.GreenDungeonChest,
ItemID.PinkDungeonChest,
ItemID.BlueDungeonChest,
ItemID.BoneChest,
ItemID.CactusChest,
ItemID.FleshChest,
ItemID.ObsidianChest,
ItemID.PumpkinChest,
ItemID.SpookyChest,
ItemID.GlassChest,
ItemID.MartianChest,
ItemID.GraniteChest,
ItemID.MeteoriteChest,
ItemID.MarbleChest);
RecipeGroup.RegisterGroup("MagicStorage:AnyChest", group);
group = new RecipeGroup(() => Lang.misc[37].Value + " " + Language.GetTextValue("Mods.MagicStorage.SnowBiomeBlock"), ItemID.SnowBlock, ItemID.IceBlock, ItemID.PurpleIceBlock, ItemID.PinkIceBlock);
if (bluemagicMod != null)
{
group.ValidItems.Add(bluemagicMod.ItemType("DarkBlueIce"));
}
RecipeGroup.RegisterGroup("MagicStorage:AnySnowBiomeBlock", group);
group = new RecipeGroup(() => Lang.misc[37].Value + " " + Lang.GetItemNameValue(ItemID.Diamond), ItemID.Diamond, ItemType("ShadowDiamond"));
if (legendMod != null)
{
group.ValidItems.Add(legendMod.ItemType("GemChrysoberyl"));
group.ValidItems.Add(legendMod.ItemType("GemAlexandrite"));
}
RecipeGroup.RegisterGroup("MagicStorage:AnyDiamond", group);
if (legendMod != null)
{
group = new RecipeGroup(() => Lang.misc[37].Value + " " + Lang.GetItemNameValue(ItemID.Amethyst), ItemID.Amethyst, legendMod.ItemType("GemOnyx"), legendMod.ItemType("GemSpinel"));
RecipeGroup.RegisterGroup("MagicStorage:AnyAmethyst", group);
group = new RecipeGroup(() => Lang.misc[37].Value + " " + Lang.GetItemNameValue(ItemID.Topaz), ItemID.Topaz, legendMod.ItemType("GemGarnet"));
RecipeGroup.RegisterGroup("MagicStorage:AnyTopaz", group);
group = new RecipeGroup(() => Lang.misc[37].Value + " " + Lang.GetItemNameValue(ItemID.Sapphire), ItemID.Sapphire, legendMod.ItemType("GemCharoite"));
RecipeGroup.RegisterGroup("MagicStorage:AnySapphire", group);
group = new RecipeGroup(() => Lang.misc[37].Value + " " + Lang.GetItemNameValue(ItemID.Emerald), legendMod.ItemType("GemPeridot"));
RecipeGroup.RegisterGroup("MagicStorage:AnyEmerald", group);
group = new RecipeGroup(() => Lang.misc[37].Value + " " + Lang.GetItemNameValue(ItemID.Ruby), ItemID.Ruby, legendMod.ItemType("GemOpal"));
RecipeGroup.RegisterGroup("MagicStorage:AnyRuby", group);
}
}
public override void HandlePacket(BinaryReader reader, int whoAmI)
{
NetHelper.HandlePacket(reader, whoAmI);
}
public override void ModifyInterfaceLayers(List<GameInterfaceLayer> layers)
{
InterfaceHelper.ModifyInterfaceLayers(layers);
}
public override void PostUpdateInput()
{
if (!Main.instance.IsActive)
{
return;
}
StorageGUI.Update(null);
CraftingGUI.Update(null);
}
}
}