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cpu.py
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import random
opcodes = {
#操作码和对应的步长
'harvest': 5,
'plant': 4,
'peek': 4,
'poke': 3,
'goto': 1,
'ifequal': 2,
'ifless': 2,
'ifmore': 2,
'add': 3,
'sub': 3,
'mult': 5,
'div': 8,
'mod': 7,
'random': 6
}
indirectTicks = 2 # 立即数的步长
harvestError = 15 # 指令错误的步长
valLimit = 2**16 # 寄存器和内存的值都是32bit的
class CPU(object):
def __init__(self, memory=None, fruit=None, players=None):
self.memory = memory
self.players = players
self.fruit = fruit
self.ticks = 0
self.next = 0
self.registers = {'rw': 0, 'rt': 0}
#主要函数,每一个指令其实是调用了self.run()函数
def execute(self):
nextPlayer = self.players[self.next] #players是list,里面放着所有的player
if nextPlayer.delay == 0:
try:
self.run(nextPlayer)
except Exception as e:
print("由于用户: {},导致了{}".format(nextPlayer.displayName, e))
else:
nextPlayer.delay -= 1
self.next += 1
if self.next == len(self.players):
self.next = 0
for f in self.fruit:
self.memory[f] -= 1
if self.memory[f] < -100:
self.memory[f] = -100
self.registers['rt'] = self.ticks
self.registers['rw'] = max(p.registers['rs'] for p in self.players)
def getMemValue(self, player, addr):
if addr < 0 or addr > len(self.memory): #越界检查
player.registers['rf'] = 5
return 0
return self.memory[addr]
def plantMem(self, player, addr):
if addr < 0 or addr > len(self.memory): #越界检查
player.registers['rf'] = 5
return
if self.getMemValue(player, addr) < 0:
self.fruit.remove(addr)
self.memory[addr] = -1
self.fruit.add(addr)
def setMemValue(self, player, addr, val):
if addr < 0 or addr > len(self.memory): #越界检查
player.registers['rf'] = 5
return
#fruit状态更新
if self.getMemValue(player, addr) < 0:
self.fruit.remove(addr)
if val >= 0 and val <= valLimit:
self.memory[addr] = val
elif val < 0:
self.memory[addr] = val % (valLimit - 1)
player.registers['rf'] = 3
elif val > valLimit:
self.memory[addr] = val % (valLimit - 1)
player.registers['rf'] = 4
def getReg(self, player, reg):
val = 0
if reg in player.registers:
val = player.registers[reg]
elif reg in self.registers:
val = self.registers[reg]
return val
def setReg(self, player, reg, val):
if reg == 'r0' or reg == 'r1' or reg == 'r2' or reg == 'r3':
if val > -valLimit and val < valLimit:
player.registers[reg] = val
elif val < -valLimit:
player.registers[reg] = val % (valLimit - 1)
player.registers['rf'] = 1
elif val > valLimit:
player.registers[reg] = val % (valLimit - 1)
player.registers['rf'] = 2
else:
player.registers['rf'] = 10
def getAddr(self, player, op):
addr = -1
if op.type == "INT":
addr = int(op.token)
elif op.type == "REG":
addr = self.getReg(player, op.token)
return addr
def getValue(self, player, op):
val = -1
if op.type == "INT":
val = int(op.token)
elif op.type == "REG":
val = self.getReg(player, op.token)
if op.prefixed:
val = self.getMemValue(player, val)
return val
def gotoLabel(self, player, label):
if label in player.labels:
player.next = player.labels[label] - 1
else:
player.registers['rf'] = 7
print('{} failer goto {}'.format(player.displayname, label))
def run(self, player):
#检查player的程序是否完结
if player.next >= len(player.instructions):
return
#得到一行源程序,比如:harvest r0
inst = player.instructions[player.next]
#操作码,就是harvest
op = inst.token
#操作数,就是r0
operands = inst.operands
#获取当前指令的步长
dTicks = opcodes[op]
#重置错误寄存器
player.registers['rf'] = 0
if op == 'harvest':
addr = self.getAddr(player, operands[0])
if self.getMemValue(player, addr) == -100:
self.setMemValue(player, addr, 0)
player.registers['rs'] += 5
else:
dTicks += harvestError
player.registers['rf'] = 9
elif op == "plant":
#print(player.displayName + " is planting!")
if player.registers['rs'] > 0:
addr = self.getAddr(player, operands[0])
#self.setMemoryValue(player, addr, -1)
self.plantMem(player, addr)
player.registers['rs'] = player.registers['rs'] - 1
else:
player.registers['rf'] = 8
elif op == "peek":
addr = self.getAddr(player, operands[1])
self.setRegister(player, operands[0].token, addr)
elif op == "poke":
val = self.getValue(player, operands[1])
addr = self.getAddr(player, operands[0])
self.setMemValue(player, addr, val)
elif op == "goto":
self.gotoLabel(player, operands[0].token)
elif op == "ifequal":
val1 = self.getValue(player, operands[0])
val2 = self.getValue(player, operands[1])
if val1 == val2:
self.gotoLabel(player, operands[2].token)
elif op == "ifless":
val1 = self.getValue(player, operands[0])
val2 = self.getValue(player, operands[1])
if val1 < val2:
self.gotoLabel(player, operands[2].token)
elif op == "ifmore":
val1 = self.getValue(player, operands[0])
val2 = self.getValue(player, operands[1])
if val1 > val2:
self.gotoLabel(player, operands[2].token)
elif op == "add":
val1 = self.getValue(player, operands[1])
val2 = self.getValue(player, operands[2])
self.setReg(player, operands[0].token, val1+val2)
elif op == "sub":
val1 = self.getValue(player, operands[1])
val2 = self.getValue(player, operands[2])
self.setReg(player, operands[0].token, val1-val2)
elif op == "mult":
val1 = self.getValue(player, operands[1])
val2 = self.getValue(player, operands[2])
self.setReg(player, operands[0].token, val1*val2)
elif op == "div":
val1 = self.getValue(player, operands[1])
val2 = self.getValue(player, operands[2])
if val2 == 0:
player.registers['rf'] = 10
else:
self.setReg(player, operands[0].token, val1//val2)
elif op == "mod":
val1 = self.getValue(player, operands[1])
val2 = self.getValue(player, operands[2])
self.setReg(player, operands[0].token, val1%val2)
elif op == "random":
val1 = self.getValue(player, operands[1])
val2 = self.getValue(player, operands[2])
self.setReg(player, operands[0].token, random.randint(val1, val2+1))
else: # Should never happen.
pass
for o in operands:
if o.prefixed:
dTicks += indirectTicks
#步长(ticks)的作用就是用于这里
self.ticks += dTicks
player.delay = dTicks
#执行完该条指令,将next加1以执行下一条指令
player.next += 1