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TickTickFinal.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{07FE42F9-FE6D-4B05-BFDC-75C3449CFABB}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>TickTick5</RootNamespace>
<AssemblyName>TickTick5</AssemblyName>
<FileAlignment>512</FileAlignment>
<MonoGamePlatform>Windows</MonoGamePlatform>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>
</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Compile Include="GameManagement\AnimatedGameObject.cs" />
<Compile Include="GameManagement\Animation.cs" />
<Compile Include="GameManagement\AssetManager.cs" />
<Compile Include="GameManagement\Camera.cs" />
<Compile Include="GameManagement\Collision.cs" />
<Compile Include="GameManagement\DrawingHelper.cs" />
<Compile Include="GameManagement\GameEnvironment.cs" />
<Compile Include="GameManagement\GameObject.cs" />
<Compile Include="GameManagement\GameObjectGrid.cs" />
<Compile Include="GameManagement\GameObjectList.cs" />
<Compile Include="GameManagement\GameSettingsManager.cs" />
<Compile Include="GameManagement\GameStateManager.cs" />
<Compile Include="GameManagement\IGameLoopObject.cs" />
<Compile Include="GameManagement\InputHelper.cs" />
<Compile Include="GameManagement\SpriteGameObject.cs" />
<Compile Include="GameManagement\SpriteSheet.cs" />
<Compile Include="GameManagement\TextGameObject.cs" />
<Compile Include="gameobjects\Clouds.cs" />
<Compile Include="gameobjects\enemies\PatrollingEnemy.cs" />
<Compile Include="gameobjects\enemies\PlayerFollowingEnemy.cs" />
<Compile Include="gameobjects\enemies\Rocket.cs" />
<Compile Include="gameobjects\enemies\Sparky.cs" />
<Compile Include="gameobjects\enemies\Turtle.cs" />
<Compile Include="gameobjects\enemies\UnpredictableEnemy.cs" />
<Compile Include="gameobjects\Player.cs" />
<Compile Include="gameobjects\PlayerPhysics.cs" />
<Compile Include="gameobjects\Tile.cs" />
<Compile Include="gameobjects\TileField.cs" />
<Compile Include="gameobjects\TimerGameObject.cs" />
<Compile Include="gameobjects\VisibilityTimer.cs" />
<Compile Include="gameobjects\WaterDrop.cs" />
<Compile Include="level\Level.cs" />
<Compile Include="level\LevelGameLoop.cs" />
<Compile Include="level\LevelLoading.cs" />
<Compile Include="menu\Button.cs" />
<Compile Include="menu\LevelButton.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="states\GameOverState.cs" />
<Compile Include="states\HelpState.cs" />
<Compile Include="states\LevelFinishedState.cs" />
<Compile Include="states\LevelMenuState.cs" />
<Compile Include="states\PlayingState.cs" />
<Compile Include="states\TitleMenuState.cs" />
<Compile Include="TickTick.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework">
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>