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main.ts
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function mod16 (num: number) {
temp = num - 8
return Math.min(temp % 16, 16 - temp % 16)
}
controller.up.onEvent(ControllerButtonEvent.Pressed, function () {
if (upDownOkay) {
mySprite.setVelocity(0, -50)
}
})
function align16 (num: number) {
return num - num % 16 + 1
}
controller.down.onEvent(ControllerButtonEvent.Released, function () {
mySprite.setVelocity(0, 0)
})
controller.left.onEvent(ControllerButtonEvent.Pressed, function () {
if (leftRightOkay) {
mySprite.setVelocity(-50, 0)
}
})
controller.right.onEvent(ControllerButtonEvent.Released, function () {
mySprite.setVelocity(0, 0)
})
controller.left.onEvent(ControllerButtonEvent.Released, function () {
mySprite.setVelocity(0, 0)
})
controller.right.onEvent(ControllerButtonEvent.Pressed, function () {
if (leftRightOkay) {
mySprite.setVelocity(50, 0)
}
})
controller.up.onEvent(ControllerButtonEvent.Released, function () {
mySprite.setVelocity(0, 0)
})
controller.down.onEvent(ControllerButtonEvent.Pressed, function () {
if (upDownOkay) {
mySprite.setVelocity(0, 50)
}
})
scene.onOverlapTile(SpriteKind.Player, myTiles.tile1, function (sprite, location) {
tiles.setTileAt(location, myTiles.tile2)
})
let temp = 0
let leftRightOkay = false
let upDownOkay = false
let mySprite: Sprite = null
mySprite = sprites.create(img`
3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3
`, SpriteKind.Player)
mySprite.setPosition(7, 7)
tiles.setTilemap(tiles.createTilemap(hex`2000200001010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101`, img`
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`, [myTiles.transparency16,myTiles.tile1], TileScale.Sixteen))
upDownOkay = true
leftRightOkay = true
game.onUpdate(function () {
if (mod16(mySprite.x) <= 2) {
upDownOkay = true
} else {
upDownOkay = false
}
if (mod16(mySprite.y) <= 2) {
leftRightOkay = true
} else {
leftRightOkay = false
}
})