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This tool will be responsible for generating a maze as requested by user
If the user provides values for maze size and granularity, it should accept those values, otherwise just stick with the defaults
It should also support various algorithms that the user can specify for maze generation
Randomized depth first search
Kruskal's algorithm
Prims algorithm etc.
Should also support later in the future access for different shapes, and not just a square grid
Ultimate aim for this tool is to be used as a visualizer and path planning aid to practice different path planning algorithms in grid based environments
Later we can perhaps create another tool that can handle other environments other than maze
TODO
Fix the logic for wall destruction
Fix the randomized depth first search
Write a jank visualizer
Write a better visualizer that can handle progression of maze generation
Add support for other algorithms like Kruskal's and Prim's
Port to boost for sleep operations
Add glogging
Current issues:
Randomized depth first search is not breaking enough walls, need to fix the logic there
Overview
This tool will be responsible for generating a maze as requested by user
TODO
Current issues:
Randomized depth first search is not breaking enough walls, need to fix the logic thereLinked directory
https://github.com/karry3775/Motley/tree/master/SDL_exploration/src
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