If a net6.0-android
(or later) C# project is available, adding the following:
<ItemGroup>
<AndroidEnvironment Include="AndroidEnv.txt" />
</ItemGroup>
with AndroidEnv.txt
:
debug.mono.log=mono_log_level=debug,mono_log_mask=all
MONO_SDB_ENV_OPTIONS=loglevel=10 # only needed if you're debugging the managed debugger
Will enable additional Mono runtime logging in the adb log. This is often enough to diagnose issues such as missing assemblies or other loader problems.
Should work from Visual Studio (Windows)
Install Android Studio.
Download the symbols nupkg corresponding to the runtime pack that is used by
the app. The runtime pack for the android workload is in a folder like
${DOTNET_ROOT}/packs/Microsoft.NETCore.App.Runtime.Mono.android-x86/6.0.0-rc.1.21451.13
The symbols are in a package called
Microsoft.NETCore.App.Runtime.Mono.android-x86.6.0.0-rc.1.21451.13.symbols.nupkg
uploaded to (FIXME: where does the symbols nuget go?). Extract it to some folder using unzip
and in the
runtimes/android-x86/native/
folder rename the *.so.dbg
files to *.so.so
(we will need to add the symbols files to Android Studio, but its file picker
only shows *.so
extensions)
- Build the APK normally using
dotnet build
, (this will produce aAppName-Signed.apk
in the output folder) - Start an Android emultator
- Install the app on the emulator using
dotnet build -t:Install
- Open the APK in Android Studio with "Profile or Debug APK"
- In the "Project" viewer, choose the "cpp" folder, then
libmonosgen-2.0.so
then double-clicklibmonosgen-2.0.so
inside thelibmonosgen-2.0.so
folder. - In the "Debug Symbols" view click "Add", navigate to the extracted runtime symbols nuget and select
libmonosgen-2.0.so.so
- In the "Path Mappings" section, select the toplevel folder and add a Local
Path to a git checkout of the
release/6.0
tree corresponding to the nuget. Click Apply Changes. - Start an emulator or connect to a device
- On the menu bar select "Run > Edit Configurations..." and on the "Debugger" tab make sure the "Debug Type" is something other than "Java Only"
- Start debugging.
- You should now have function names, local variables, as well as stepping through the runtime C code.
Since you're debugging an optimized release build, it is likely the debugger will not be able to materialize every local variable.
Build the runtime for your android architecture: ANDROID_NDK_ROOT=<path_to_android_ndk> ./build.sh --os android --arch x86 -c Debug
. See the instructions for Testing Android for details.
In the source code for the C# project, add the following to the .csproj (replacing <RUNTIME_GIT_ROOT>
by the apropriate location):
<Target Name="UpdateRuntimePack"
AfterTargets="ResolveFrameworkReferences">
<ItemGroup>
<ResolvedRuntimePack PackageDirectory="<RUNTIME_GIT_ROOT>/artifacts/bin/microsoft.netcore.app.runtime.android-x86/Debug"
Condition="'%(ResolvedRuntimePack.FrameworkName)' == 'Microsoft.NETCore.App'" />
</ItemGroup>
</Target>
Then rebuild and reinstall the project, open the apk in Android Studio, and debug. The
runtime native libraries will be stripped, so to make use of debug symbols, you
will need to follow the steps above (rename *.so.dbg
in the artifacts to
*.so.so
and add them to the APK project in Android Studio)
This workflow is useful to look for issues in the debugger itself, or to debug using a mixture of C and C# debugging.
Install sdb.
Start sdb
and set it to listen listen 127.0.0.1 5000
(the port number is up to you).
Run the following adb
command to set Mono apps to connect to a debugger on startup:
$ adb shell setprop debug.mono.extra "debug=10.0.2.2:5000,loglevel=10"
(loglevel=10
will produce debugger protocol messages in the adb
log. If
you're not debugging the debugger it can be omitted. For other debugger
options see print_usage()
in src/mono/mono/component/debugger-agent.c
)
Now launch the app from Android Studio. It should run and connect to the debugger.