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We're intending to use your Water/Atmosphere for a super-large Terrain Civilization-like game. And so it will be very common for the user to zoom way out to near-full-map view. At this distance, your water visuals break down and look bad.
I'm guessing (hoping) that by simply auto-adjusting Water settings (scale) can be done as you zoom out (higher) to make it look better from longer distances. I'd love it if the demo had this built in.
BTW, I have an edit for your Camera Controller that scales Speed proportional to the Y-value.... so as camera goes higher, it moves faster and faster -- proportional to height. Thus I can zoom up to 10 miles above Sea pretty fast. This is how it works in our game.
Here's a view of the ocean at Y = 1200. It's not looking good from this altitude.
ALSO: Note the gap between Ocean and Sky horizon... we need to eliminate this gap too.
The text was updated successfully, but these errors were encountered:
We're intending to use your Water/Atmosphere for a super-large Terrain Civilization-like game. And so it will be very common for the user to zoom way out to near-full-map view. At this distance, your water visuals break down and look bad.
I'm guessing (hoping) that by simply auto-adjusting Water settings (scale) can be done as you zoom out (higher) to make it look better from longer distances. I'd love it if the demo had this built in.
BTW, I have an edit for your Camera Controller that scales Speed proportional to the Y-value.... so as camera goes higher, it moves faster and faster -- proportional to height. Thus I can zoom up to 10 miles above Sea pretty fast. This is how it works in our game.
Here's a view of the ocean at Y = 1200. It's not looking good from this altitude.
ALSO: Note the gap between Ocean and Sky horizon... we need to eliminate this gap too.
The text was updated successfully, but these errors were encountered: