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Mouse mimic.py
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# import the necessary packages
#sudo modprobe bcm2835-v4l2
from collections import deque
from imutils.video import VideoStream
import numpy as np
import argparse
import cv2
import imutils
import time
import pyautogui
import time
# import pygame
# import pygame.camera
import threading
pyautogui.FAILSAFE = False
import screeninfo
# pygame.init()
# pygame.camera.init()
screen = screeninfo.get_monitors()[0]
# define the lower and upper boundaries of the "green"
# ball in the HSV color space, then initialize the
# list of tracked points
greenLower = (45, 120, 65)
greenUpper = (64, 255, 255)
pts = deque(maxlen=2)
vs = VideoStream(src=0).start()
# allow the camera or video file to warm up
time.sleep(2.0)
# keep looping
#clock = pygame.time.Clock()
def function(hsv):
mask = cv2.inRange(hsv, greenLower, greenUpper)
mask = cv2.erode(mask, None, iterations=2)
mask = cv2.dilate(mask, None, iterations=2)
# find contours in the mask and initialize the current
# (x, y) center of the ball
cnts = cv2.findContours(mask.copy(), cv2.RETR_EXTERNAL,
cv2.CHAIN_APPROX_SIMPLE)
cnts = cnts[0] if imutils.is_cv2() else cnts[1]
center = None
# only proceed if at least one contour was found
if len(cnts) > 0:
# find the largest contour in the mask, then use
# it to compute the minimum enclosing circle and
# centroid
c = max(cnts, key=cv2.contourArea)
((x, y), radius) = cv2.minEnclosingCircle(c)
M = cv2.moments(c)
center = (int(M["m10"] / M["m00"]), int(M["m01"] / M["m00"]))
# only proceed if the radius meets a minimum size
#... if radius > 10:
# draw the circle and centroid on the frame,
# then update the list of tracked points
#... cv2.circle(frame, (int(x), int(y)), int(radius),(0, 255, 255), 2)
#... cv2.circle(frame, center, 5, (0, 0, 255), -1)
# update the points queue
pts.appendleft(center)
# loop over the set of tracked points
for i in range(1, len(pts)):
# if either of the tracked points are None, ignore
# them
if pts[i - 1] is None or pts[i] is None:
continue
# otherwise, compute the thickness of the line and
# draw the connecting lines
#thickness = int(np.sqrt(args["buffer"] / float(i + 1)) * 2.5)
#cv2.line(frame, pts[i - 1], pts[i], (0, 0, 255), thickness)
dx = pts[i][0] - pts[i-1][0]
dy = pts[i][1] - pts[i-1][1]
pyautogui.moveTo((pts[i][0]-dx)*screen.width/640, (pts[i][1] - dy)*screen.height/480, 0.1,pyautogui.easeInOutQuad)
if __name__ =='__main__':
while True:
# grab the current frame
start=time.time()
frame = vs.read()
#frame.vflip()
# handle the frame from VideoCapture or VideoStream
#frame = frame[1] if args.get("video", False) else frame
# if we are viewing a video and we did not grab a frame,
# then we have reached the end of the video
if frame is None:
break
# resize the frame, blur it, and convert it to the HSV
# color space
frame = imutils.resize(frame, width=600)
blurred = cv2.GaussianBlur(frame, (11, 11), 0)
hsv = cv2.cvtColor(blurred, cv2.COLOR_BGR2HSV)
t = threading.Thread(target=function(hsv))
t.daemon=True
t.start()
# construct a mask for the color "green", then perform
# a series of dilations and erosions to remove any small
# blobs left in the mask
#x_prev* (60+screen.width)/640, y_prev*(40 + screen.height)/480,0.1,pyautogui.easeInOutQuad
# show the frame to our screen
#... cv2.namedWindow("Frame",cv2.WINDOW_NORMAL)
#... cv2.moveWindow("Frame", screen.x - 1, screen.y - 1)
#... cv2.resizeWindow("Frame",screen.width,screen.height)
#... cv2.imshow("Frame", frame)
#time.sleep(time.time()-start)
# clock.tick(30)
key = cv2.waitKey(1) & 0xFF
# if the 'q' key is pressed, stop the loop
if key == ord("q"):
vs.stop()
break
# close all windows
cv2.destroyAllWindows()
# pygame.quit()