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default_bus_layout.tres
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[gd_resource type="AudioBusLayout" load_steps=7 format=2]
[sub_resource type="AudioEffectCompressor" id=3]
resource_name = "Compressor"
[sub_resource type="AudioEffectReverb" id=1]
resource_name = "Reverb"
wet = 0.0
[sub_resource type="AudioEffectDelay" id=2]
resource_name = "Delay"
tap1/active = false
tap2/active = false
feedback/delay_ms = 300.0
[sub_resource type="AudioEffectPitchShift" id=4]
resource_name = "PitchShift"
[sub_resource type="AudioEffectLimiter" id=5]
resource_name = "Limiter"
[sub_resource type="AudioEffectRecord" id=6]
resource_name = "Record"
[resource]
bus/1/name = "Effects"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = "Master"
bus/1/effect/0/effect = SubResource( 3 )
bus/1/effect/0/enabled = false
bus/1/effect/1/effect = SubResource( 1 )
bus/1/effect/1/enabled = true
bus/1/effect/2/effect = SubResource( 2 )
bus/1/effect/2/enabled = true
bus/1/effect/3/effect = SubResource( 4 )
bus/1/effect/3/enabled = true
bus/1/effect/4/effect = SubResource( 5 )
bus/1/effect/4/enabled = false
bus/2/name = "Record"
bus/2/solo = false
bus/2/mute = true
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = "Master"
bus/2/effect/0/effect = SubResource( 6 )
bus/2/effect/0/enabled = true