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Player sounds stop playing back after a Com_Error #650

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jdolan opened this issue Dec 20, 2021 · 1 comment
Open

Player sounds stop playing back after a Com_Error #650

jdolan opened this issue Dec 20, 2021 · 1 comment
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@jdolan
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jdolan commented Dec 20, 2021

In debugging other issues, I noticed that if a Com_Error / ERR_DROP is thrown, player sounds (and only player sounds) stop working. This is probably a media dependency issue, where maybe the backing OpenAL buffer is freed inadvertently or something.

To reproduce, set a breakpoint somewhere (for me, this was in G_Damage, but it probably doesn't matter at all). Allow the breakpoint to reach, and then sit on it for 30 seconds or more. Step over the breakpoint, and the client will timeout (assuming you've waited enough time). Notice that player sounds are silent. Reloading the current map does not fix them, but s_restart does.

@jdolan jdolan added this to the 1.0 release milestone Dec 20, 2021
@Paril
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Paril commented Jan 15, 2022

Can't repro. There's probably something additional going on here.

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