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One thing that I noticed after watching the greenlight trailer is Quetoo is lacking in demo tools, such as playback control and scripted camera movement for cinematic shots.
Easier said than done, but it should be pretty simple to implement custom camera movement for spectators, server demos would be the tricky part.
The text was updated successfully, but these errors were encountered:
This is probably pretty important for 1.0. If people can make awesome Quetoo videos, more people will play Quetoo. Simple as that. Let's brainstorm how these camera controls could be implemented easily / minimally. Is there an ObjectivelyMVC UI component to this?
The controls aren't too big of a problem, but first iteration would probably just be basically spectator mode in demos + allowing you to play serverrecord demos in-game. Both of those are not allowed currently and would do wonders for what used to require a separate program (like KeyGrip) to edit demos.
After that, the harder part is rewind. Demos can go forward, but they can't go backwards currently, and that'll be pretty important for a scrubber.
One thing that I noticed after watching the greenlight trailer is Quetoo is lacking in demo tools, such as playback control and scripted camera movement for cinematic shots.
Easier said than done, but it should be pretty simple to implement custom camera movement for spectators, server demos would be the tricky part.
The text was updated successfully, but these errors were encountered: