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game.js
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var buttonColours=["red","blue","yellow","green"];
var gamePattern=[]; //random colours generated are stored in this array
var userClickedPattern=[];//colour buttons on which the user clicks are stored in this array
var started=false;//to check if the gaame has started or not
var level=0; //to track level and simultaneously update level
var count =0; //to check all elements in array are same
//when the game has not started press any key to start steps where the game begins level
//is incremented and nextsequence is called.
$(document).keypress(function(){
if(started==false){
$("#level-title").text("level "+level);
nextSequence();
started=true;
}
});
//On clicking button sound should be played
$(".btn").click(function(){
var userChosenColour=$(this).attr("id");
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer((userClickedPattern.length)-1);
});
//for checking answer is correct or not
function checkAnswer(currentLevel){
if(gamePattern[currentLevel]===userClickedPattern[currentLevel]){
console.log("success");
if(userClickedPattern.length===gamePattern.length){
setTimeout(function(){
nextSequence();
},1000);
}
}
else{
console.log("fail");
//playing sound of wrong from sounds
playSound("wrong");
$("body").addClass("game-over");
setTimeout(function(){
$("body").removeClass("game-over");
},200);
$("#level-title").text("Game Over, Press Any Key to Restart");
//calling start over to start game again
startOver();
}
}
//On calling this function a random colour must flash with sound
function nextSequence(){
userClickedPattern=[];//setting the user clicked pattern to empty again
level++;
$("#level-title").text("level "+level);
var randomNumber=Math.floor(Math.random()*4);
var randomChosenColour=buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
$("#"+randomChosenColour).fadeOut(100).fadeIn(100);
//for playing sound
playSound(randomChosenColour);
}
//sound play
function playSound( name){
var audio = new Audio(name+".mp3");
audio.play();
}
//animation for click
function animatePress(currentColor) {
$("#" + currentColor).addClass("pressed");
setTimeout(function () {
$("#" + currentColor).removeClass("pressed");
}, 100);
}
function startOver(){
level=0;
gamePattern=[];
started=false;
}