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.travis.yml
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language: cpp
compiler:
- gcc
# - clang
os:
- linux
- osx
- windows
dist: bionic
osx_image: xcode11.3
addons:
apt:
sources:
# - sourceline: 'deb http://apt.llvm.org/bionic/ llvm-toolchain-bionic-9 main'
# key_url: 'https://apt.llvm.org/llvm-snapshot.gpg.key'
- sourceline: 'ppa:ubuntu-toolchain-r/test'
packages:
# - clang-9
- cmake
- gcc-9
- g++-9
homebrew:
packages:
- cmake
- gcc@9
# - llvm@9
update: true
notifications:
email: false
before_deploy:
- export ORPG_VERSION="0.6.0"
- export ELECTRON_VERSION="6.1.7"
- export TRAVIS_TAG="v${ORPG_VERSION}"
- export NODE_VERSION="$(node -v | tr -d v)"
# TODO find ways to shrink this
jobs:
include:
# Core build and publish
- os: linux
stage: Core Publish
script:
- npm run clean
- ./build.sh release package
deploy:
provider: releases
token: $GH_TOKEN
file:
- "dist/OpenRPG-${ORPG_VERSION}-Linux.deb"
- "dist/OpenRPG-${ORPG_VERSION}-Linux.deb.sha512"
- "dist/OpenRPG-${ORPG_VERSION}-Linux.sh"
- "dist/OpenRPG-${ORPG_VERSION}-Linux.sh.sha512"
- "dist/OpenRPG-${ORPG_VERSION}-Linux.tar.gz"
- "dist/OpenRPG-${ORPG_VERSION}-Linux.tar.gz.sha512"
- "dist/OpenRPG-${ORPG_VERSION}-Linux.tar.xz"
- "dist/OpenRPG-${ORPG_VERSION}-Linux.tar.xz.sha512"
- "dist/OpenRPG-${ORPG_VERSION}-Linux.tar.Z"
- "dist/OpenRPG-${ORPG_VERSION}-Linux.tar.Z.sha512"
overwrite: true
skip_cleanup: true
draft: true
prerelease: true
- os: osx
stage: Core Publish
script:
- npm run clean
- ./build.sh release package
deploy:
provider: releases
token: $GH_TOKEN
file:
- "dist/OpenRPG-${ORPG_VERSION}-Darwin.sh"
- "dist/OpenRPG-${ORPG_VERSION}-Darwin.sh.sha512"
- "dist/OpenRPG-${ORPG_VERSION}-Darwin.tar.gz"
- "dist/OpenRPG-${ORPG_VERSION}-Darwin.tar.gz.sha512"
overwrite: true
skip_cleanup: true
draft: true
prerelease: true
- os: windows
stage: Core Publish
script:
- npm run clean
- ./build.bat release package
deploy:
provider: releases
token: $GH_TOKEN
file:
- "dist/OpenRPG-${ORPG_VERSION}-win64.exe"
- "dist/OpenRPG-${ORPG_VERSION}-win64.exe.sha512"
- "dist/OpenRPG-${ORPG_VERSION}-win64.tar.gz"
- "dist/OpenRPG-${ORPG_VERSION}-win64.tar.gz.sha512"
- "dist/OpenRPG-${ORPG_VERSION}-win64.zip"
- "dist/OpenRPG-${ORPG_VERSION}-win64.zip.sha512"
overwrite: true
skip_cleanup: true
draft: true
prerelease: true
# Node build and publish
- os: linux
stage: Node Publish
script:
- npm run dist
deploy:
provider: releases
token: $GH_TOKEN
file:
- "dist/OpenRPG-${ORPG_VERSION}-node-${NODE_VERSION}-Linux.deb"
- "dist/OpenRPG-${ORPG_VERSION}-node-${NODE_VERSION}-Linux.deb.sha512"
- "dist/OpenRPG-${ORPG_VERSION}-node-${NODE_VERSION}-Linux.sh"
- "dist/OpenRPG-${ORPG_VERSION}-node-${NODE_VERSION}-Linux.sh.sha512"
- "dist/OpenRPG-${ORPG_VERSION}-node-${NODE_VERSION}-Linux.tar.gz"
- "dist/OpenRPG-${ORPG_VERSION}-node-${NODE_VERSION}-Linux.tar.gz.sha512"
- "dist/OpenRPG-${ORPG_VERSION}-node-${NODE_VERSION}-Linux.tar.xz"
- "dist/OpenRPG-${ORPG_VERSION}-node-${NODE_VERSION}-Linux.tar.xz.sha512"
- "dist/OpenRPG-${ORPG_VERSION}-node-${NODE_VERSION}-Linux.tar.Z"
- "dist/OpenRPG-${ORPG_VERSION}-node-${NODE_VERSION}-Linux.tar.Z.sha512"
overwrite: true
skip_cleanup: true
draft: true
prerelease: true
- os: osx
stage: Node Publish
script:
- npm run dist
deploy:
provider: releases
token: $GH_TOKEN
file:
- "dist/OpenRPG-${ORPG_VERSION}-node-${NODE_VERSION}-Darwin.sh"
- "dist/OpenRPG-${ORPG_VERSION}-node-${NODE_VERSION}-Darwin.sh.sha512"
- "dist/OpenRPG-${ORPG_VERSION}-node-${NODE_VERSION}-Darwin.tar.gz"
- "dist/OpenRPG-${ORPG_VERSION}-node-${NODE_VERSION}-Darwin.tar.gz.sha512"
overwrite: true
skip_cleanup: true
draft: true
prerelease: true
- os: windows
stage: Node Publish
script:
- npm run dist
deploy:
provider: releases
token: $GH_TOKEN
file:
- "dist/OpenRPG-${ORPG_VERSION}-node-${NODE_VERSION}-win64.exe"
- "dist/OpenRPG-${ORPG_VERSION}-node-${NODE_VERSION}-win64.exe.sha512"
- "dist/OpenRPG-${ORPG_VERSION}-node-${NODE_VERSION}-win64.tar.gz"
- "dist/OpenRPG-${ORPG_VERSION}-node-${NODE_VERSION}-win64.tar.gz.sha512"
- "dist/OpenRPG-${ORPG_VERSION}-node-${NODE_VERSION}-win64.zip"
- "dist/OpenRPG-${ORPG_VERSION}-node-${NODE_VERSION}-win64.zip.sha512"
overwrite: true
skip_cleanup: true
draft: true
prerelease: true
# Electron build and publish
- os: linux
stage: Electron Publish
script:
- npm run clean
- npm run dist:electron
deploy:
provider: releases
token: $GH_TOKEN
file:
- "dist/OpenRPG-${ORPG_VERSION}-electron-${ELECTRON_VERSION}-Linux.deb"
- "dist/OpenRPG-${ORPG_VERSION}-electron-${ELECTRON_VERSION}-Linux.deb.sha512"
- "dist/OpenRPG-${ORPG_VERSION}-electron-${ELECTRON_VERSION}-Linux.sh"
- "dist/OpenRPG-${ORPG_VERSION}-electron-${ELECTRON_VERSION}-Linux.sh.sha512"
- "dist/OpenRPG-${ORPG_VERSION}-electron-${ELECTRON_VERSION}-Linux.tar.gz"
- "dist/OpenRPG-${ORPG_VERSION}-electron-${ELECTRON_VERSION}-Linux.tar.gz.sha512"
- "dist/OpenRPG-${ORPG_VERSION}-electron-${ELECTRON_VERSION}-Linux.tar.xz"
- "dist/OpenRPG-${ORPG_VERSION}-electron-${ELECTRON_VERSION}-Linux.tar.xz.sha512"
- "dist/OpenRPG-${ORPG_VERSION}-electron-${ELECTRON_VERSION}-Linux.tar.Z"
- "dist/OpenRPG-${ORPG_VERSION}-electron-${ELECTRON_VERSION}-Linux.tar.Z.sha512"
overwrite: true
skip_cleanup: true
draft: true
prerelease: true
- os: osx
stage: Electron Publish
script:
- npm run clean
- npm run dist:electron
deploy:
provider: releases
token: $GH_TOKEN
file:
- "dist/OpenRPG-${ORPG_VERSION}-electron-${ELECTRON_VERSION}-Darwin.sh"
- "dist/OpenRPG-${ORPG_VERSION}-electron-${ELECTRON_VERSION}-Darwin.sh.sha512"
- "dist/OpenRPG-${ORPG_VERSION}-electron-${ELECTRON_VERSION}-Darwin.tar.gz"
- "dist/OpenRPG-${ORPG_VERSION}-electron-${ELECTRON_VERSION}-Darwin.tar.gz.sha512"
overwrite: true
skip_cleanup: true
draft: true
prerelease: true
- os: windows
stage: Electron Publish
script:
- npm run clean
- npm run dist:electron
deploy:
provider: releases
token: $GH_TOKEN
file:
- "dist/OpenRPG-${ORPG_VERSION}-electron-${ELECTRON_VERSION}-win64.exe"
- "dist/OpenRPG-${ORPG_VERSION}-electron-${ELECTRON_VERSION}-win64.exe.sha512"
- "dist/OpenRPG-${ORPG_VERSION}-electron-${ELECTRON_VERSION}-win64.tar.gz"
- "dist/OpenRPG-${ORPG_VERSION}-electron-${ELECTRON_VERSION}-win64.tar.gz.sha512"
- "dist/OpenRPG-${ORPG_VERSION}-electron-${ELECTRON_VERSION}-win64.zip"
- "dist/OpenRPG-${ORPG_VERSION}-electron-${ELECTRON_VERSION}-win64.zip.sha512"
overwrite: true
skip_cleanup: true
draft: true
prerelease: true
before_install:
# The following Homebrew packages aren't linked by default, and need to be
# prepended to the path explicitly.
- if [ "$TRAVIS_OS_NAME" = "osx" ]; then
export PATH="$(brew --prefix llvm)/bin:$PATH";
fi
# /usr/bin/gcc points to an older compiler on both Linux and macOS.
- if [ "$TRAVIS_OS_NAME" = "linux" ] || [ "$TRAVIS_OS_NAME" = "osx" ]; then
if [ "$CXX" = "g++" ]; then
export CXX="g++-9" CC="gcc-9";
fi
fi
# /usr/bin/clang points to an older compiler on both Linux and macOS.
#
# Homebrew's llvm package doesn't ship a versioned clang++ binary, so the values
# below don't work on macOS. Fortunately, the path change above makes the
# default values (clang and clang++) resolve to the correct compiler on macOS.
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then
if [ "$CXX" = "clang++" ]; then
export CXX="clang++-9" CC="clang-9";
fi;
fi
- echo ${CC}
- echo ${CXX}
- ${CXX} --version
- cmake --version
# Linux builds don't have node installed by default
- if [[ "$TRAVIS_OS_NAME" = "linux" ]];
then curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.35.2/install.sh | bash;
nvm install node;
fi
# Windows builds don't have node or NSIS installed by default
- if [[ "$TRAVIS_OS_NAME" = "windows" ]]; then
choco install nodejs nsis;
PATH="/c/Program Files/nodejs:$PATH";
PATH="/c/Program Files (x86)/NSIS:$PATH";
PATH="/c/Program Files (x86)/Microsoft Visual Studio/2017/BuildTools/MSBuild/15.0/Bin:$PATH";
PATH="/c/Program Files (x86)/Microsoft Visual Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx64/x64:$PATH";
fi
install:
- npm install && npm run clean && npm run compile
script:
- npm test