Screenpack Stuff (Lifebar, Victory Screen, Hi-score screen) #2233
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Ringloom
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Feature Request
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Is your feature request related to a problem? Please describe.
For the lifebars, face portraits are drawing over the lifebar itself (that's the intended behavior) I could lower the layer of the face sprite, but then the face sprites for player 3 and 5 (my project is tag mode only) draw over face1 and I can't change that, unless I move them a layer down but that makes them draw behind the stage. For the victory screen, winquote and winner name draw behind the layer on top of the portraits, and those parameters don't support layerno. For the hiscore screen, I'm using item.face.bg but my game is tag system so it draws the bg 3 times and the result isn't just as desired.
Describe the solution you'd like
For the lifebars, add a parameter that decides the player draw priority for names, faces and the lifebars themselves (this way I can have player1 and player 2 at the front and the rest of the players behind). For the win screen, add layerno to the winquote and name or change the priority in the lua since i've heard layerno isn't possible for those parameters. And for the hiscore screen, add something like item.bg.spr so items have a single shared background. I would like the possibility to display a big portrait for the characters at the top of the leaderboard in the hiscore screen too, I hope that's possible
Additional context
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Search terms
Layerno, Victory Screen, Hiscore Screen, Lifebars
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