A trigger can read palette RGBA value? #2205
beterhans
started this conversation in
Feature Request
Replies: 1 comment
-
Such a trigger is probably doable but it may be a little weird on its own. What I mean is it sounds like something that ought to be part of a larger feature like being able to change specific colors (imagine Demitri's aura), applying PalFX only to some color indexes, etc. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Im studying Eiton's Akiha
Found he hard coded the projectile effect in Akiha-sys.zss like following
initally I though it was based on the Palette I selected, since in official palette, there is color in the botton to decide what color should be the effect to use.
I wonder if there could be a trigger to return the RGBA value of a position of the palette will be great.
Describe the solution you'd like
Like PalNo rutrn the number of current Pal
PalColor(-1,-1,255,r) will return current player's current palette's 255 position's red value
PalColor(1,12,36,a) will return Pal 1,12 's position 36's alpha value? which doesn't care current pal.
Additional context
No response
Search terms
palette
Beta Was this translation helpful? Give feedback.
All reactions