SpriteExist/SelfSpriteExist parameter #2196
jenngra505
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Feature Request
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Is your feature request related to a problem? Please describe.
Some full games have additional hurt sprites that aren't part of the required set (e.g: Hyper DBZ). Detecting if a character has these sprites would be a good way to make these characters plug and play with base IKEMEN builds better.
Describe the solution you'd like
SpriteExist and SelfSpriteExist would function similarly to AnimExist but for sprite values. An example could be SelfSpriteExist(5065,0). This would work best with a RemapSprite parameter for custom states that use these unique sprites and their closest base Mugen equivalent sprites.
Additional context
No response
Search terms
AnimExist, RemapSprite
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