Add Dialogue ANIM AND SFF ability to use prefixes. #2168
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Is it don't already working like this? orochi_kyo_dialogue_main.zss says: |
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Is your feature request related to a problem? Please describe.
You added the ability to have our own sff, snd, and air files and call whatever is contained inside them using prefixes defined in the def file.
But inside the dialogue sctrl, this ability is locked, ANIM and SND always expect a number, not letters. It will launch an error if used.
Describe the solution you'd like
Imagine Im a full game developer and I have different effects and sounds contained in many files because this way is easier to edit them. I have a def file just for dialogue animations, and has the prefix DIALOGUE.
Please allow the DIALOGUE prefix to be used with anim and sound.
text3 : "<p1name=Juan Carlos><anim=self,DIALOGUE9051><map=self,isActivePlayer,1,set>You dare to stand in my way? You clearly do not know who I am.<wait=30>";
Additional context
It could be nice for full game developers to have full control of calling animations and sounds from whatever file they feel.
I know this is not exactly useful for character creators. Yet many character creators can share a common file to have dialogue between their characters sharing a single set of files.
Search terms
dialogue, prefix, contained files
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