New Trigger: MovePunished #2130
bluish-elvis
started this conversation in
Feature Request
Replies: 1 comment
-
This is gray enough that it can't/shouldn't be a native trigger. For one the punish mechanic can have different requirements by game (e.g. invincible moves in SFV). Then for it to work properly everyone would have to code attack recovery the same way (flagged as movetype I). With that said it's already possible to implement such systems with char code. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Is your feature request related to a problem? Please describe.
Are there any plans to add the trigger of player has Punished Opponent ?
Describe the solution you'd like
The trigger works like MoveCountered, when p1 interrupts p2's attack-state but It's after shown Clsn1 with Hitdef/Reversaldef, or once Projectile fired in the state().
trigger1 = MovePunished = 1
Additional context
No response
Search terms
No response
Beta Was this translation helpful? Give feedback.
All reactions