Steam Integration #1534
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How it works: In the current released build, I have IKEMEN compiled as a .dll. This isn't necessary, it's mainly a holdover for a different idea, but it certainly helps enforce the parameters of the test (i.e. that you have to use the Steam launcher to use IKEMEN). In the other build I load it as an executable. I think we'll probably go that route down the line. Here is the current source code for the Rust launcher. The section in /src/grpc/bin is the current build. Main.rs is the stdin/stdout build. |
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Looking into Steam integration to help folks who don't want to trade IPs. If included, this will just be an option and will not necessarily replace the original netcode. I've put together an experimental Steam build. I would be willing to go full tilt on matchmaking and lobbies, the primary issue is UI. Building out such modes requires a bit of mastery over both MUGEN's UI system and IKEMEN's Lua which I don't have. If anyone's interested in contributing in that regard, let me know.
Below is what I posted on Discord along with the build. I will go into further detail on later posts with regards to how it works.
Experimental Steam Build:
https://drive.google.com/file/d/1Hn2gGDTsxMy6effdk3eYnL-x53ykG0uT/view?usp=sharing
A few notes:
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