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Have any of you bumped into issue with Classes returning cannot call a class as a function?
The odd thing is that it works on my Mac and PC, but when I send the ZXP to a coworker, it catches with this error: 'Cannot call a class as a function'
Compiled Code
function _classCallCheck(instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError('Cannot call a class as a function');
}
}
var CoordPair = /*#__PURE__*/ _createClass(function CoordPair(coordPair) {
_classCallCheck(this, CoordPair);
_defineProperty$1(this, 'coordPoints', void 0);
_defineProperty$1(this, 'type', void 0);
_defineProperty$1(this, 'id', void 0);
_defineProperty$1(this, 'snap', void 0);
_defineProperty$1(this, 'start', void 0);
_defineProperty$1(this, 'end', void 0);
_defineProperty$1(this, 'scale', void 0);
_defineProperty$1(this, 'threeStack', void 0);
_defineProperty$1(this, 'scaleHold', void 0);
_defineProperty$1(this, 'twoStack', void 0);
_defineProperty$1(this, 'positionHold', void 0);
// ['lin' | 'bez', string, number[], number, boolean, boolean, any]
var type = coordPair.type,
id = coordPair.id,
coord1 = coordPair.coord1,
coord2 = coordPair.coord2,
scale = coordPair.scale,
three_stack = coordPair.three_stack;
var coordPoints = [];
if (type === 'bez') {
var handle1 = coordPair.handle1,
handle2 = coordPair.handle2;
coordPoints.push(
new BezPt({
coord: coord1,
handle: handle1,
}),
);
coordPoints.push(
new BezPt({
coord: coord2,
handle: handle2,
}),
);
} else {
coordPoints.push(new LinPt(coord1));
coordPoints.push(new LinPt(coord2));
}
this.id = id;
this.type = type;
this.snap = false;
this.coordPoints = coordPoints;
this.scale = scale;
this.threeStack = three_stack; // Needs to be set
this.twoStack = false; // Needs to be set
this.scaleHold = true; // Needs to be set
this.positionHold = false; // Needs to be set
this.start = coordPoints[0];
this.end = coordPoints[1];
});
CoordPair.ts
export class CoordPair {
coordPoints: any;
type: 'lin' | 'bez';
id: string;
snap: boolean;
start: BezPt | LinPt;
end: BezPt | LinPt;
scale: number;
threeStack: boolean;
scaleHold: boolean;
twoStack: boolean;
positionHold: boolean;
constructor(
coordPair:
| DBType.Scene.AEData.LinCoordPair
| DBType.Scene.AEData.BezCoordPair,
) {
// ['lin' | 'bez', string, number[], number, boolean, boolean, any]
const { type, id, coord1, coord2, scale, three_stack } = coordPair;
let coordPoints = [];
if (type === 'bez') {
const { handle1, handle2 } = coordPair;
coordPoints.push(
new BezPt({
coord: coord1,
handle: handle1,
}),
);
coordPoints.push(
new BezPt({
coord: coord2,
handle: handle2,
}),
);
} else {
coordPoints.push(new LinPt(coord1));
coordPoints.push(new LinPt(coord2));
}
this.id = id;
this.type = type;
this.snap = false;
this.coordPoints = coordPoints;
this.scale = scale;
this.threeStack = three_stack; // Needs to be set
this.twoStack = false; // Needs to be set
this.scaleHold = true; // Needs to be set
this.positionHold = false; // Needs to be set
this.start = coordPoints[0];
this.end = coordPoints[1];
}
}
Thank you
The text was updated successfully, but these errors were encountered:
Hi,
Have any of you bumped into issue with Classes returning
cannot call a class as a function
?The odd thing is that it works on my Mac and PC, but when I send the ZXP to a coworker, it catches with this error:
'Cannot call a class as a function'
Compiled Code
CoordPair.ts
Thank you
The text was updated successfully, but these errors were encountered: