- Data type: filename
- What is it for: mapping color of specular highlights
- Use when: when you want detailed control over specular highlights in makehuman
- Implemented in MakeSkin: no
- Makes visible difference in blender: no
- Makes visible difference in makehuman: yes
In makehuman you can set the color of specular highlights by either using the specularColor setting, which sets highlight color for the entire object, or by using a image texture for mapping the same. The specularmapTexture is for using an image texture.
There is no corresponding setting for the principled node in blender, so this setting is not used there.
specularmapTexture mycharacter_diffuse.png