- Data type: filename
- What is it for: adding different colors to different parts of the surface
- Use when: you want detailed control over the colors of the surface
- Implemented in MakeSkin: yes
- Makes visible difference in blender: yes
- Makes visible difference in makehuman: yes
The diffuseTexture controls the color of a surface. This is what you usually mean when saying "texture" or "image texture". You will probably want this in all cases but the most primitive ones.
If you want a plain color covering the entire surface, you do not need a diffuseTexture. In those cases you can use the diffuseColor setting instead.
The diffuseTexture can also cater for primitive transparency. The alpha channel is preserved in both blender and MakeHuman. If you want transparency which also takes IOR etc into account, see transparencymapTexture. But only the diffuseTexture alpha transparency is shown in MakeHuman.
diffuseTexture mycharacter_diffuse.png