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sim.cc
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#include <iostream>
#include "G4RunManager.hh"
#include "G4MTRunManager.hh"
#include "G4RunManagerFactory.hh"
#include "G4UImanager.hh"
#include "G4VisManager.hh"
#include "G4VisExecutive.hh"
#include "G4UIExecutive.hh"
#include "DetectorConstruction.hh"
#include "PhysicsList.hh"
#include "ActionInitialization.hh"
int main(int argc, char** argv)
{
// Choose the Random engine
G4int seed = time(NULL);
G4Random::setTheSeed(seed);
// Construct the default run manager
auto* runManager = G4RunManagerFactory::CreateRunManager(G4RunManagerType::Default);
auto detConstruction = new DetectorConstruction();
runManager->SetUserInitialization(detConstruction);
auto physicsList = new PhysicsList();
runManager->SetUserInitialization(physicsList);
auto actionInitialization = new ActionInitialization();
runManager->SetUserInitialization(actionInitialization);
//runManager->Initialize();
// Detect interactive mode (if no macro provided) and define UI session
G4UIExecutive* ui = 0;
// Process macro or start UI session
//
if (argc == 1)
{
ui = new G4UIExecutive(argc, argv);
}
// Initialize visualization
//
G4VisManager* visManager = new G4VisExecutive();
visManager->Initialize();
// Get the pointer to the User Interface manager
G4UImanager* UImanager = G4UImanager::GetUIpointer();
//
if (ui)
{
// interactive mode : define UI session
UImanager->ApplyCommand("/control/execute init_vis.mac");
ui->SessionStart();
delete ui;
}
else
{
// batch mode
G4String command = "/control/execute ";
G4String fileName = argv[1];
UImanager->ApplyCommand(command + fileName);
}
delete visManager;
delete runManager;
return 0;
}