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World fails to generate with GregTech installed #11
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ah well this is technically not a crash |
huh, logs kinda doesnt contains any clue |
this seems to be an issue between cc & gregtech |
ah sorry I thought it wasn't seed or preset related |
I did try running gregtech with cc itself but that worked when I tried it |
ok, its looks like, GT attempts to place tree at top of world and have custom loop logic of finding top |
I tried disabling rubber tree generation in gregtech.cfg, or using a custom gregtech build with the generation code changed to use height map: - pos.setPos(pos.getX() + 8, world.getHeight() - 1, pos.getZ() + 8);
+ pos.setPos(pos.getX() + 8, world.getHeight(pos.getX() + 8, pos.getZ() + 8), pos.getZ() + 8); in both cases it worked fine with DL |
ok, I see, DL have correct impl of getHeight(x,z), but wrong impl of getHeight() |
Modpack
World customization preset
N/A
World seed
N/A
Teleport command to problematic coordinates
N/A
Crash-report file
latest.log
debug.log
Steps to reproduce the crash
Note: randomly the world managed to generate, if you're lucky enough. But mostly it fails to do so.
I also tried adding
gregtech
to some of the options in the config but that didn't help.The text was updated successfully, but these errors were encountered: