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Bus error: 10 when dumping memory of an online game #11

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lOlbas opened this issue Apr 7, 2018 · 5 comments
Open

Bus error: 10 when dumping memory of an online game #11

lOlbas opened this issue Apr 7, 2018 · 5 comments

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@lOlbas
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lOlbas commented Apr 7, 2018

Memory dumps fine when game is not yet connected to the game server. But when connection is established I only get Bus error: 10 error.

@hexploitable
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Can you point me in the direction of the app? Feel free to connect on Twitter (@hexploitable) and DM if it's better

@lOlbas
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lOlbas commented May 7, 2018

@hexploitable thanks for your reply! I'd prefer to not say app name until really required. However I can say that the reason may be the one described in this SO answer: https://stackoverflow.com/a/8716761/3745677. Why I think so is because game loads extensive database in memory that takes about 0x10000000 first bytes of memory and is always in read mode by the game. I suppose that allowing setting dumping range would help avoid the error when knowing what memory range is safe.

@hexploitable
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Can you confirm it fails with 1.4:
https://github.com/hexploitable/MEMSCAN/releases/tag/v1.4-alpha
I need to update the source on Github, since it's old

@lOlbas
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lOlbas commented May 7, 2018

@hexploitable I am unable to compile .deb myself so v1.4-alpha is the only version I've tried, which fails.

@lOlbas
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lOlbas commented Jun 1, 2018

@hexploitable Hey, any news on this issue?

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