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todo.txt
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[X] = Complete.
[#] = Partialy complete.
[-] = Unconfirmed.
[ ] = Confirmed but uncomplete.
- SV
[X] Serverside Items Handling
[X] Chat handler (OOC/IC/Ranged)
[X] Prop-protection
[X] CPPI rather than intergrated
[-] Make CPPI fallback work decently without external
[X] Missing commands (a lot of them)
[X] Administration
[X] Menu Handling
[X] Chat Handling
[X] General RP Commands
[X] Containers
[X] Contraband
[X] Old Items
[X] SQL
- Fix
[X] Find issue with job string
[X] Double disconnect message
[X] E + Shift doesnt work on deployed items
[X] Stamina exhausted might not be networked properly? potential clientside jump prohibiter broken
[X] Access is not returned to rejoining players correctly
[X] Find a better way to do ExtraInit that doesn't require timers (fucking garry)
[-] Fix unownable door-groups (master/slaves)
[X] Name validation, alpha only, length, ect
[-] Missing language strings (mainly commands, check using command)
[X] Flipping cars restarts engine even if damaged.
[X] Fix car view offsets
[X] Disable firespread command
[-] Setowner for entire groups
[X] Doors dont seem to network their name properly upon rejoining
[X] Client networking blows up on cl/sh reload, rejoining fixes it
[X] Chat handler is completely hacky, please fix
[X] You can see your own 'typing' text
[X] A lot of the time you die in third person
[X] /engine on message duplicates
[X] Fists seem to be a bit (completely) borked
[X] Steam name on a lot of rp stuff like cars
[ ] Re-implement ply.isModerator
- Update / Improve
[-] Remake HUD Design
[-] Remake Derma Design
[X] Chatbox (possibly bug ghosty to finish CBox)
[X] Engine notification
[X] Hunger notification
[-] Make mayor salary change with tax
[X] Move to NW3 or some other improved networking system
[X] Petrol + garage for cars, locations per map
[X] Lockpicking
[X] Weapons should appear attached to player
[-] Notes
- CL
[X] Clientside Inventory GUI
[X] Clientside Shop GUI
[X] Clientside Container GUI
[X] Missing Main Menu Compontent
[X] Laws
[-] Rules
[X] Command help
[X] Credits
[-] Changelog
[X] Chatbox
- Plugins
[X] Plugin mangement/handling
[X] Vehicle handling
[X] Main
[X] Damage/Health
[X] Officals
[X] Hunger
[X] Flashlight battery
[X] Door management (saving)
[X] Stamina
[X] Prison spawnpoints
[X] Oxygen
[-] Map detailing
- Potential Plguins / Additions
[-] Wandering NPCs
[-] Guesture menu (hands up, ect)
[-] Realistic text signs (with actual models)
[-] Area display (intergrated); people really like this idea
[-] Pickpocketing GUI (container that shows currently equiped weapons), use on chloroformed/sleeping
[-] Base voice radius off magnitude of volume
[-] Stability, you can be knocked over if you get shot whilst running+gunning
[-] Day night cycle + purchasable lights
- Finalising, project reopened, testing reset
[ ] CLOSED-ALPHA (1 day closed testing for immediate, easily spottable errors) (12 Slots)
[ ] ALPHA (2 days open testing for not so easily spottable errors) (16 Slots)
[ ] BETA (5 days open testing for underlying issues, small bugs, improvements ect) (24 Slots)