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Editor fails to load uPacketFragmentation.dll on one PC but fine on another. #3

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ToxMox opened this issue Sep 13, 2020 · 2 comments

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@ToxMox
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ToxMox commented Sep 13, 2020

Hi there. This project looks really interesting and I wanted to give it a try but I'm having some problems testing out the sample project.

Two different Windows 10 Pro x64 PCs both running Unity 2020.1.5f1. (tested on 2019 same problem)
On one pc I'm able to load and run the project no problem.
On the other pc I get the following error in console:
Plugins: Failed to load 'Assets/uPacketFragmentation/Plugins/x86_64/uPacketFragmentation.dll' because one or more of its dependencies could not be loaded.

Any idea why this is happening?

@ZeoWorks
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I have the same issue, seems uPacketFragmentation dll is built under "debug", it needs to be "release" but it fails to build correctly when building under release.

hecomi added a commit that referenced this issue Oct 28, 2021
@hecomi
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hecomi commented Oct 28, 2021

Could you try the latest commit?

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