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autopalette.h
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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2012 James Haley
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// Auto-caching of PLAYPAL lump
//
//-----------------------------------------------------------------------------
#ifndef AUTOPALETTE_H__
#define AUTOPALETTE_H__
#include "doomtype.h"
#include "w_wad.h"
class AutoPalette
{
protected:
byte *palette;
// Not copyable.
AutoPalette(const AutoPalette &other) {}
public:
AutoPalette(WadDirectory &dir)
{
palette = static_cast<byte *>(dir.cacheLumpName("PLAYPAL", PU_STATIC));
}
~AutoPalette()
{
Z_ChangeTag(palette, PU_CACHE);
}
byte *get() const { return palette; }
byte operator [] (size_t index) const { return palette[index]; }
};
#endif
// EOF