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Thank you for sharing your awesome work of reading obj data quickly!
I am referring to your implementation for my game engine.
While reading your implementation, I was curious about why you replaced the aio with readahead+pread64 on the linux platform.
Could you share anything about this? I have little experience on this kind of topic.
Thanks.
The text was updated successfully, but these errors were encountered:
According to MSDN, the first parameter of GetOverlappedResult should be a handle to the file, named pipe, or communication device. You can also find an example from here.
Thank you for sharing your awesome work of reading obj data quickly!
I am referring to your implementation for my game engine.
While reading your implementation, I was curious about why you replaced the aio with readahead+pread64 on the linux platform.
Could you share anything about this? I have little experience on this kind of topic.
Thanks.
The text was updated successfully, but these errors were encountered: