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result-dark.txt
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@startuml
hide circle
skinparam dpi 200
skinparam tabSize 1
skinparam ArrowColor DimGrey
skinparam ArrowFontName DejaVu Serif
skinparam ArrowFontSize 11
skinparam ArrowFontStyle Bold
skinparam ArrowThickness 2
skinparam BackgroundColor Transparent
skinparam ClassFontName DejaVu Sans Mono
skinparam ClassFontStyle Bold
skinparam ClassFontSize 14
skinparam ClassFontColor White
skinparam ClassAttributeFontName DejaVu Sans Mono
skinparam ClassAttributeFontStyle Bold
skinparam ClassAttributeFontColor LightGrey
skinparam ClassBackgroundColor #202040
skinparam ClassBorderColor Beige
class Result {
attributes\t: Attributes
shapes\t\t\t\t\t: std::vector<Shape>
materials\t\t: std::vector<Material>
error\t\t\t\t\t\t: Error
}
class Attributes {
positions\t: Array<float>
texcoords\t: Array<float>
normals\t\t\t: Array<float>
colors\t\t\t\t: Array<float>
}
class Shape {
name\t\t\t: std::string
mesh\t\t\t: Mesh
lines\t\t: Lines
points\t: Points
}
class Mesh {
indices\t\t\t\t\t\t\t\t\t\t\t\t\t: Array<Index>
num_face_vertices\t\t\t: Array<std::uint8_t>
material_ids\t\t\t\t\t\t\t\t: Array<std::int32_t>
smoothing_group_ids\t: Array<std::uint32_t>
}
class Lines {
indices\t\t\t\t\t\t\t\t\t\t\t: Array<Index>
num_line_vertices\t: Array<std::int32_t>
}
class Points {
indices\t: Array<Index>
}
class Material {
name\t\t\t\t\t\t\t: std::string
parameters\t: ParameterTypes
}
class Error {
code\t\t\t\t\t: std::error_code
line\t\t\t\t\t: std::string
line_num\t: std::size_t
}
class Index {
position_index\t: int
texcoord_index\t: int
normal_index\t\t\t: int
}
Result *-- "1" Attributes #text:SandyBrown
Result *-- "1..*" Shape #text:SandyBrown
Result *-- "0..* " Material #text:SandyBrown
Result *-- "1 " Error #text:SandyBrown
Shape *-- "0..1" Mesh #text:SandyBrown
Shape *-- "0..1" Lines #text:SandyBrown
Shape *-- "0..1 " Points #text:SandyBrown
hide methods
@enduml