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I made a game scene in Unity that has several objects and each object displays the value of a sensor, such as a temperature sensor. These sensors should communicate with our broker and display the values. I did this with M2MQTT and in game mode in Unity, I can connect to the broker located on another server and receive the values. . When I exit the game in WebGL format, I see that it cannot connect to the broker, not even any other broker. What is the solution? Thankful.
The text was updated successfully, but these errors were encountered:
I made a game scene in Unity that has several objects and each object displays the value of a sensor, such as a temperature sensor. These sensors should communicate with our broker and display the values. I did this with M2MQTT and in game mode in Unity, I can connect to the broker located on another server and receive the values. . When I exit the game in WebGL format, I see that it cannot connect to the broker, not even any other broker. What is the solution? Thankful.
The text was updated successfully, but these errors were encountered: