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main.py
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import turtle as t
import time
from snake import Snake
from food import Food
from scorecard import ScoreCard
screen = t.Screen()
screen.setup(height=600, width=600)
screen.bgcolor("black")
screen.title("Snake Game")
screen.tracer(0)
snake = Snake()
food = Food()
score = ScoreCard()
screen.listen()
screen.onkey(snake.up, "w")
screen.onkey(snake.down, "s")
screen.onkey(snake.left, "a")
screen.onkey(snake.right, "d")
game_is_on = True
while game_is_on:
screen.update()
time.sleep(0.1)
snake.move()
# collision with food
if snake.head.distance(food) < 15:
score.increase_score()
snake.extent()
food.refresh()
# collision with the wall
if snake.head.xcor() > 290 or snake.head.xcor() < -290 or snake.head.ycor() > 265 or snake.head.ycor() < -290:
score.game_over()
game_is_on = False
# detecting the collision with its own tail
for segment in snake.segments[1:]:
if snake.head.distance(segment) < 10:
score.game_over()
game_is_on = False
screen.exitonclick()