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This repository has been archived by the owner on Jul 18, 2024. It is now read-only.
Let's start by finding the right template engine to use. Ideally, a very small one with import support would be ideal. Currently, we're using ramhorns, but maybe there's a better alternative?
Also, maybe there's an alternative that can do most of the work offline (i.e. at compile time) and leave perhaps one or tweo variables overiddable.
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Currently, some shaders use templating, others don't, while also using different invocation styles.
We should:
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