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This repository has been archived by the owner on Jul 18, 2024. It is now read-only.
It seems like this crate is intended to do the rendering directly, but I'm curious about integrating it with a game engine like Bevy or Fyrox or even Godot. Do you have an example of integrating Forma with a game engine?
The text was updated successfully, but these errors were encountered:
I took a look at the updated vello example. The integration involves vello rendering to a wgpu texture, which is then used as a material for a mesh. Is this the type of integration you had in mind?
@ionick, that could be a good first demo. I think we want some form of integration that allows us to draw into whatever texture Bevy gives us, while also being able to integrate into whatever command encoder Bevy gives us.
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It seems like this crate is intended to do the rendering directly, but I'm curious about integrating it with a game engine like Bevy or Fyrox or even Godot. Do you have an example of integrating Forma with a game engine?
The text was updated successfully, but these errors were encountered: