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I have a project which is mostly made of dozens of DAE characters. I started it on Godot 3.4, and intended to one day make something of it. I thought that by starting it on 3.4 I was mostly future-proofing it, but Godot 4 broke everything: the models are all distorted and the bones are twisted in bizarre ways. The models were exported from 3ds max 2021 using the OpenCollada plugin. Is there a chance this will solve itself or should I get started re-exporting everything as glbs? It's really important to support more than one format, in my opinion. I've attached a Darth Vader dae with suffers from this issue. Thanks in advance. Vader.zip
Steps to reproduce
Import this file.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Godot version
v4.0.beta3.mono.official [01ae26d]
System information
Windows 11, Vulkan renderer
Issue description
I have a project which is mostly made of dozens of DAE characters. I started it on Godot 3.4, and intended to one day make something of it. I thought that by starting it on 3.4 I was mostly future-proofing it, but Godot 4 broke everything: the models are all distorted and the bones are twisted in bizarre ways. The models were exported from 3ds max 2021 using the OpenCollada plugin. Is there a chance this will solve itself or should I get started re-exporting everything as glbs? It's really important to support more than one format, in my opinion. I've attached a Darth Vader dae with suffers from this issue. Thanks in advance.
Vader.zip
Steps to reproduce
Import this file.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: