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DAE Importing Broken in Godot 4 #67882

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SusanaHewitt opened this issue Oct 25, 2022 · 1 comment
Open

DAE Importing Broken in Godot 4 #67882

SusanaHewitt opened this issue Oct 25, 2022 · 1 comment

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@SusanaHewitt
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Godot version

v4.0.beta3.mono.official [01ae26d]

System information

Windows 11, Vulkan renderer

Issue description

I have a project which is mostly made of dozens of DAE characters. I started it on Godot 3.4, and intended to one day make something of it. I thought that by starting it on 3.4 I was mostly future-proofing it, but Godot 4 broke everything: the models are all distorted and the bones are twisted in bizarre ways. The models were exported from 3ds max 2021 using the OpenCollada plugin. Is there a chance this will solve itself or should I get started re-exporting everything as glbs? It's really important to support more than one format, in my opinion. I've attached a Darth Vader dae with suffers from this issue. Thanks in advance.
Vader.zip

Steps to reproduce

Import this file.

Minimal reproduction project

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@fire
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fire commented Oct 26, 2022

See godotengine/godot-proposals#2130 and #53418 for previous discussion

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