You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe the problem or limitation you are having in your project
I have a few projects that need this, the first one is a small game editor that really needs Timeline.
I tried to implement this myself, but why reinvent the wheel when there is already an existing Timeline animation editor.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
I propose to open a new UI node called Timeline, as it once happened with GraphEdit.
It would be quite a useful node and it has many ways of application, for example:
1. Game editor/Game engine
2. Music editor
3. Plugins
4. Particle behavior
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
I haven't looked at the source code of the Timeline animation editor yet, but I think it can be expanded in the same way as GraphEdit.
If this enhancement will not be used often, can it be worked around with a few lines of script?
No
Is there a reason why this should be core and not an add-on in the asset library?
Godot has a lot of helper nodes that could be part of a plugin, but they are there because the community finds them useful, the same goes for Timeline.
The text was updated successfully, but these errors were encountered:
Describe the project you are working on
Animation editor
Describe the problem or limitation you are having in your project
I have a few projects that need this, the first one is a small game editor that really needs Timeline.
I tried to implement this myself, but why reinvent the wheel when there is already an existing Timeline animation editor.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
I propose to open a new UI node called Timeline, as it once happened with GraphEdit.
It would be quite a useful node and it has many ways of application, for example:
1. Game editor/Game engine
2. Music editor
3. Plugins
4. Particle behavior
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
I haven't looked at the source code of the Timeline animation editor yet, but I think it can be expanded in the same way as GraphEdit.
If this enhancement will not be used often, can it be worked around with a few lines of script?
No
Is there a reason why this should be core and not an add-on in the asset library?
Godot has a lot of helper nodes that could be part of a plugin, but they are there because the community finds them useful, the same goes for Timeline.
The text was updated successfully, but these errors were encountered: