remake the api reference? #30
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i apologize, i figured it out |
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Hey @TrainzMarcel So if you want to know how to do something Godot-related with Lua PluginScript, you find out how to do it in GDScript, then translate this code to Lua. Now, I agree the documentation is lacking a lot, like explaining that you can actually access all the Godot API automatically, have a "From GDScript to Lua" doc explaining how to do things in Lua for people who know GDScript, these kinds of things. I'll make an effort to work on this GDScript to Lua guide this weekend, I'll let you know. |
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As for a Godot Lua Discord Server, it could be cool, yeah. I don't use Discord much and prefer a persistent forum-like channel like this one at GitHub, but we could create one if people are willing to use it, no problem! |
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i cant find anything about finding screen size in them, yet by trial and error i found u can use OS.window_size to get a vector2 of the window size. im assuming this is true with a lot of other things. at the same time, im not sure how to warp the mouse. i also struggled to find out how to access other nodes (i had to find the discussion in here) as the reference doesnt make it very easy to find things. if this idea is seriously considered, ill help however i can to make a better reference
it would also be great if there was a godot lua discord server
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