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terrain_test.go
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package rpg2d
import (
"github.com/ghthor/filu/rpg2d/coord"
"github.com/ghthor/gospec"
. "github.com/ghthor/gospec"
)
func DescribeTerrainMap(c gospec.Context) {
C := func(x, y int) coord.Cell { return coord.Cell{x, y} }
c.Specify("a terrain map", func() {
terrainMap, err := NewTerrainMap(coord.Bounds{
C(-2, 3),
C(2, -2),
}, "G")
c.Expect(err, IsNil)
c.Expect(len(terrainMap.TerrainTypes), Equals, 6)
c.Expect(len(terrainMap.TerrainTypes[0]), Equals, 5)
for _, row := range terrainMap.TerrainTypes {
for x, _ := range row {
c.Expect(row[x], Equals, TT_GRASS)
}
}
// TODO I wonder if I can check the memory allocations during this spec
// to see if my byte slice is large enough
c.Specify("can be converted to a string", func() {
c.Expect(terrainMap.String(), Equals, `
GGGGG
GGGGG
GGGGG
GGGGG
GGGGG
GGGGG
`)
terrainMap.TerrainTypes[2][3] = TT_DIRT
terrainMap.TerrainTypes[3][2] = TT_ROCK
c.Expect(terrainMap.String(), Equals, `
GGGGG
GGGGG
GGGDG
GGRGG
GGGGG
GGGGG
`)
})
c.Specify("can be created with a string", func() {
terrainMap, err = NewTerrainMap(coord.Bounds{C(0, 0), C(5, -6)}, `
RRRRRD
RRRRRD
RRRRRD
RRRRRD
RRRRRD
RRRRRD
DDDDDD
`)
c.Expect(err, IsNil)
c.Expect(terrainMap.String(), Equals, `
RRRRRD
RRRRRD
RRRRRD
RRRRRD
RRRRRD
RRRRRD
DDDDDD
`)
})
c.Specify("can be accessed", func() {
terrainMap.TerrainTypes[0][0] = TT_ROCK
c.Specify("directly", func() {
c.Expect(terrainMap.TerrainTypes[0][0], Equals, TT_ROCK)
c.Expect(terrainMap.TerrainTypes[1][1], Equals, TT_GRASS)
})
c.Specify("by cell", func() {
c.Expect(terrainMap.Cell(C(-2, 3)), Equals, TT_ROCK)
c.Expect(terrainMap.Cell(C(-1, 2)), Equals, TT_GRASS)
})
})
c.Specify("can be sliced into a smaller rectangle", func() {
terrainMap.TerrainTypes[1][2] = TT_DIRT
terrainMap.TerrainTypes[4][3] = TT_ROCK
slice := terrainMap.Slice(coord.Bounds{
C(-1, 2),
C(1, -1),
})
c.Expect(slice.String(), Equals, `
GDG
GGG
GGG
GGR
`)
c.Specify("that can be sliced again", func() {
slice = slice.Slice(coord.Bounds{
C(-1, 2),
C(0, 2),
})
c.Expect(slice.String(), Equals, "\nGD\n")
})
c.Specify("that shares memory with the original slice", func() {
c.Assume(terrainMap.TerrainTypes[1][1], Equals, TT_GRASS)
slice.TerrainTypes[0][0] = TT_ROCK
c.Expect(terrainMap.TerrainTypes[1][1], Equals, TT_ROCK)
})
})
c.Specify("can be sliced by an overlapping rectangle", func() {
slice := terrainMap.Slice(coord.Bounds{
C(-5, 2),
C(2, -1),
})
c.Expect(slice.Bounds, Equals, coord.Bounds{
C(-2, 2),
C(2, -1),
})
})
c.Specify("cannot be sliced by a non overlapping rectangle", func() {
defer func() {
e := recover()
c.Expect(e, Equals, "invalid terrain map slicing operation: no overlap")
}()
terrainMap.Slice(coord.Bounds{
C(-3000, -3000),
C(-3000, -3001),
})
})
c.Specify("can be joined", func() {
fullBounds := coord.Bounds{C(-2, 2), C(0, 0)}
initialBounds := coord.Bounds{C(-1, 1), C(0, 0)}
resultBounds := coord.Bounds{C(-2, 2), C(-1, 1)}
fullMap, err := NewTerrainMap(fullBounds, `
GDR
RGD
DRG
`)
initialSlice := fullMap.Slice(initialBounds)
resultSlice := fullMap.Slice(resultBounds)
actualMap, err := initialSlice.Clone()
c.Assume(err, IsNil)
err = actualMap.MergeDiff(resultBounds, initialSlice.ToState().Diff(resultSlice.ToState())...)
c.Assume(err, IsNil)
c.Expect(actualMap.String(), Equals, resultSlice.String())
})
})
c.Specify("a terrain map state", func() {
fullMap, err := NewTerrainMap(coord.Bounds{
C(0, 0),
C(3, -3),
}, `
GRGG
DDDD
DRRR
DGGR
`)
c.Assume(err, IsNil)
c.Specify("can calculate there are no differences", func() {
terrainState := fullMap.ToState()
diffs := terrainState.Diff(terrainState)
c.Expect(diffs, ContainsExactly, []*TerrainMapState{})
})
c.Specify("that is empty", func() {
c.Specify("will calculate a diff that contains everything", func() {
old := &TerrainMapState{}
terrainState := fullMap.ToState()
diffs := old.Diff(terrainState)
c.Expect(len(diffs), Equals, 1)
diff := diffs[0]
c.Expect(diff.IsEmpty(), IsFalse)
c.Expect(diff.Bounds, Equals, terrainState.TerrainMap.Bounds)
c.Expect(diff.Terrain, Equals, terrainState.String())
})
})
c.Specify("can calculate differences with a map that overlaps to the", func() {
ce := func(x, y int) coord.Cell { return coord.Cell{x, y} }
b := func(tl, br coord.Cell) coord.Bounds { return coord.Bounds{tl, br} }
strs := func(diffs []TerrainMapStateSlice) []string {
strs := make([]string, 0, len(diffs))
for _, d := range diffs {
strs = append(strs, d.Terrain)
}
return strs
}
center := fullMap.Slice(b(ce(1, -1), ce(2, -2))).ToState()
diffs := func(with coord.Bounds) []TerrainMapStateSlice {
return center.Diff(fullMap.Slice(with).ToState())
}
sliceStrs := func(rows ...string) []string {
for i, row := range rows {
rows[i] = "\n" + row + "\n"
}
return rows
}
c.Specify("north", func() {
diffs := diffs(b(
ce(1, 0),
ce(2, -1),
))
c.Expect(len(diffs), Equals, 1)
c.Expect(strs(diffs), ContainsAll, sliceStrs("RG"))
})
c.Specify("north & east", func() {
diffs := diffs(b(
ce(2, 0),
ce(3, -1),
))
c.Expect(len(diffs), Equals, 3)
c.Expect(strs(diffs), ContainsAll, sliceStrs("G", "G", "D"))
})
c.Specify("east", func() {
diffs := diffs(b(
ce(2, -1),
ce(3, -2),
))
c.Expect(len(diffs), Equals, 1)
c.Expect(strs(diffs), ContainsAll, sliceStrs("D\nR"))
})
c.Specify("south & east", func() {
diffs := diffs(b(
ce(2, -2),
ce(3, -3),
))
c.Expect(len(diffs), Equals, 3)
c.Expect(strs(diffs), ContainsAll, sliceStrs("R", "R", "G"))
})
c.Specify("south", func() {
diffs := diffs(b(
ce(1, -2),
ce(2, -3),
))
c.Expect(len(diffs), Equals, 1)
c.Expect(strs(diffs), ContainsAll, sliceStrs("GG"))
})
c.Specify("south & west", func() {
diffs := diffs(b(
ce(0, -2),
ce(1, -3),
))
c.Expect(len(diffs), Equals, 3)
c.Expect(strs(diffs), ContainsAll, sliceStrs("D", "D", "G"))
})
c.Specify("west", func() {
diffs := diffs(b(
ce(0, -1),
ce(1, -2),
))
c.Expect(len(diffs), Equals, 1)
c.Expect(strs(diffs), ContainsAll, sliceStrs("D\nD"))
})
c.Specify("north & west", func() {
diffs := diffs(b(
ce(0, 0),
ce(1, -1),
))
c.Expect(len(diffs), Equals, 3)
c.Expect(strs(diffs), ContainsAll, sliceStrs("D", "G", "R"))
})
})
})
}