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StateHandler.cpp
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#include "StateHandler.h"
StateHandler::StateHandler() {
state = SETUP;
setupBtns();
}
void StateHandler::setupBtns() {
btn.setupBtns(
[](void *state){
if ((*((StateHandler*)state)).state == SETUP) {
(*((StateHandler*)state)).timer.addToTarget(-1);
}
},
[](void *state){
if ((*((StateHandler*)state)).state == SETUP) {
(*((StateHandler*)state)).timer.addToTarget(1);
}
},
[](void *state){(*((StateHandler*)state)).toggleState();},
this
);
}
// NOTE: for some reason *this = StateHandler() doesn't work...
void StateHandler::reset() {
timer = TimerHandler();
alarm = AlarmHandler();
state = SETUP;
}
void StateHandler::tickState() {
btn.tickBtns();
switch (state) {
case RUNNING: {
timer.tick();
// NOTE: remember, passed is UNSIGNED, can't be smaller than 0 (we roll over...)
if (timer.passed == 0) {
state = ALARM;
}
break;
}
case ALARM: {
alarm.setState(true);
break;
}
default: {
break;
}
}
}
void StateHandler::toggleState() {
switch (state) {
case SETUP: {
if (timer.isSetupFinished()) {
state = RUNNING;
} else {
timer.advanceMult();
}
break;
}
case RUNNING: {
state = IDLE;
timer.startIdle();
break;
}
case IDLE: {
state = RUNNING;
timer.stopIdle();
break;
}
case ALARM: {
reset();
break;
}
}
}