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monsteranimated.cpp
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#include "monsteranimated.h"
MonsterAnimated::MonsterAnimated(float x_in,
float y_in,
Texture texture_in,
size_t tex_id_in,
float player_dist_in,
float speed_in,
float direction_in,
bool aimed_in,
int life_in):
Monster(x_in,
y_in,
texture_in,
tex_id_in,
player_dist_in,
speed_in,
direction_in,
aimed_in,
life_in),
directionIni(direction_in){
}