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Update for Godot 4.x #65
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Hi i haven't trying this plugins for godot 4.1.x since my game is still in the porting process from 3.x to 4.x. yes there is problem with gdscript 1.x to 2.x conversion that requires tons of refactor and internal api changes in godot editor that requires huge refactor in code base. the plugins will stuck with godot 3.x only until either i refactor the plugins or rewrite it completely since godot editor plugins is quite tricky at 4.1.x |
Thanks for the quick response. |
yeah i have been trying to port it for 4.1.x but there is too many API changes inside the editor it self probably it will take weeks to re-implement current feature. sadly it is probably will stay on 3.x.x only. the changes in internal API for window is way too many. pull request are welcome for this. |
Indeed, it takes even more than a week to process. I just finished my translation experiment to Godot 4.2.1 and everything seems to work, including the runtime debugger. Since WebSocketServer does not exist in Godot 4.x, I used a plugin from the asset library. If anyone is interested, I can upload the working translated version here for testing, I just need to clean up some unnecessary comments and print lines I wrote during the translation. |
Great you can do pull request for it. Or create new branch 4.1 so old version is still supported. |
Hello,
Do you have any plans to update this wonderful plugin for the new version of Godot?
Yesterday I tried to adapt it for Godot 4.1, but I couldn't get a working version.
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