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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "Note",
"language": "GDScript",
"path": "res://Scripts/Piano/Note.gd"
}, {
"base": "Node",
"class": "NotesGenerator",
"language": "GDScript",
"path": "res://Scripts/Piano/NotesGenerator.gd"
} ]
_global_script_class_icons={
"Note": "",
"NotesGenerator": ""
}
[application]
config/name="MusicApp"
run/main_scene="res://Scenes/Mains/MainMenu.tscn"
boot_splash/image="res://Sprites/main menu/_0001_Layer-79.png"
boot_splash/fullsize=false
boot_splash/use_filter=false
boot_splash/bg_color=Color( 0.00784314, 0.101961, 0.14902, 1 )
config/icon="res://Sprites/main menu/_0001_Layer-79.png"
config/auto_accept_quit=false
config/quit_on_go_back=false
[autoload]
GameManager="*res://Scripts/GameManager.gd"
[display]
window/size/width=720
window/size/height=1280
window/handheld/orientation="portrait"
window/ios/hide_home_indicator=false
window/stretch/mode="2d"
window/stretch/aspect="keep"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"