When using 'Look' in vocalize menu, print corresponding item to chat area and make item glow or create spot marker/infeced maker like back 4 blood.
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Image | 圖示
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Apply to | 適用於
L4D2
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Require | 必要安裝
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Important
- Hats and others attaching stuff to players could block the players "use" function, which makes you unable to use 'look' item hint. Install Use Priority Patch plugin to fix.
- Player must Enabled GAME INSTRUCTOR, in ESC -> Options -> Multiplayer, or they can't see the hint
- DO NOT modify convar
sv_gameinstructor_disable
this force all clients to disable their game instructors.
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ConVar | 指令
- cfg/sourcemod/l4d2_item_hint.cfg
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Mark Cvars
// If 1, Player can type !mark cmd to mark l4d2_item_hint_cmd "1" // If 1, Player can press Shift+E to mark l4d2_item_hint_shiftE "1" // If 1, Player can use Vocalize "look" to mark l4d2_item_hint_vocalize "1" // If 1, Player can use mark if get pinned by S.I. l4d2_item_hint_mark_capped "0" // If 1, Player can use mark if is haning from ledge l4d2_item_hint_mark_hanging "0" // If 1, Dead player can use mark l4d2_item_hint_mark_dead "0" // Display Instruction Hint Text in which language for all players? 0=Server Language (English), 1=Caller Language l4d2_item_hint_instructorhint_translate "0"
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Item Hint
// Item Glow Color, Three values between 0-255 separated by spaces. (Empty = Disable Item Glow) l4d2_item_marker_glow_color "0 255 255" // Cold Down Time in seconds a player can use 'Look' Item Hint again. l4d2_item_marker_cooldown_time "1.0" // How close can a player use 'Look' item hint. l4d2_item_marker_use_range "150" // Item Hint Sound. (relative to to sound/, Empty = OFF) l4d2_item_marker_use_sound "buttons/blip1.wav" // Changes how Item Hint displays. (0: Disable, 1:In chat, 2: In Hint Box, 3: In center text) l4d2_item_marker_announce_type "1" // Item Glow Time. l4d2_item_marker_glow_timer "10.0" // Item Glow Range. l4d2_item_marker_glow_range "800" // If 1, Create instructor hint on marked item. l4d2_item_marker_instructorhint_enable "1" // Instructor hint color on marked item. (If empty, off the item name display) l4d2_item_marker_instructorhint_color "0 255 255" //Instructor icon name on marked item. (For more icons: https://developer.valvesoftware.com/wiki/Env_instructor_hint) l4d2_item_marker_instructorhint_icon "icon_interact"
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Spot Marker
// Spot Marker Glow Color, Three values between 0-255 separated by spaces. (Empty = Disable Spot Marker) l4d2_spot_marker_color "200 200 200" // Cold Down Time in seconds a player can use 'Look' Spot Marker again. l4d2_spot_marker_cooldown_time "2.5" // How far away can a player use 'Look' Spot Marker. l4d2_spot_marker_use_range "1800" // Spot Marker Sound. (relative to to sound/, Empty = OFF) l4d2_spot_marker_use_sound "buttons/blip1.wav" // Changes how Spot Marker Hint displays. (0: Disable, 1:In chat, 2: In Hint Box, 3: In center text) l4d2_spot_marker_announce_type "0" // Spot Marker Duration. l4d2_spot_marker_duration "10.0" // Spot Marker Sprite model. (Empty=Disable) l4d2_spot_marker_sprite_model "materials/vgui/icon_arrow_down.vmt" // If 1, Create instructor hint on Spot Marker. l4d2_spot_marker_instructorhint_enable "1" // Instructor hint color on Spot Marker. (If empty, off the hint text display) l4d2_spot_marker_instructorhint_color "200 200 200" // Instructor icon name on Spot Marker. l4d2_spot_marker_instructorhint_icon "icon_info"
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Infected Marker
// Infected Marker Glow Color, Three values between 0-255 separated by spaces. (Empty = Disable Infected Marker) l4d2_infected_marker_glow_color "255 120 203" // Cold Down Time in seconds a player can use 'Look' Infected Marker again. l4d2_infected_marker_cooldown_time "0.25" // How far away can a player use 'Look' Infected Marker. l4d2_infected_marker_use_range "1800" // Infected Marker Sound. (relative to to sound/, Empty = OFF) l4d2_infected_marker_use_sound "items/suitchargeok1.wav" // Changes how infected marker hint displays. (0: Disable, 1:In chat, 2: In Hint Box, 3: In center text) l4d2_infected_marker_announce_type "1" // Infected Marker Glow Time. l4d2_infected_marker_glow_timer "10.0" // Infected Marker Glow Rang l4d2_infected_marker_glow_range "2500" // If 1, Enable 'Look' Infected Marker on witch. l4d2_infected_marker_witch_enable "1" // If 1, Create instructor hint on Infected's head if marked. l4d2_infected_marker_instructorhint_enable "1" // Instructor hint color on Infecfed Marker. (If empty, off the zombie class display) l4d2_infected_marker_instructorhint_color "255 0 0" // Instructor icon name on Infecfed Marker. l4d2_infected_marker_instructorhint_icon "icon_skull"
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Survivor Marker
// Survivor Marker Glow Color, Three values between 0-255 separated by spaces. (Empty = Disable Infected Marker) l4d2_survivor_marker_glow_color "0 200 0" // Cold Down Time in seconds a player can use 'Look' Survivor Marker again. l4d2_survivor_marker_cooldown_time "1.0" // How far away can a player use 'Look' Survivor Marker. l4d2_survivor_marker_use_range "1000" // Survivor Marker Sound. (relative to to sound/, Empty = OFF) l4d2_survivor_marker_use_sound "player/suit_denydevice.wav" // Changes how Survivor marker hint displays. (0: Disable, 1:In chat, 2: In Hint Box, 3: In center text) l4d2_survivor_marker_announce_type "1" // Survivor Marker Glow Time. l4d2_survivor_marker_glow_timer "10.0" // Survivor Marker Glow Range l4d2_survivor_marker_glow_range "2000" // If 1, Create instructor hint on Survivor's head if marked. l4d2_survivor_marker_instructorhint_enable "1" // Instructor hint color on Survivor Marker. (If empty, off the name display) l4d2_survivor_marker_instructorhint_color "0 200 0" // Instructor icon name on Survivor Marker. l4d2_survivor_marker_instructorhint_icon "icon_alert"
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- cfg/sourcemod/l4d2_item_hint.cfg
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Command | 命令
- Mark item/infected/spot
sm_mark
- Mark item/infected/spot
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Translation Support | 支援翻譯
English 繁體中文 简体中文
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Related Plugin | 相關插件
- l4d2_infected_hp_hint: Display corresponding health value hint of all Special Infected
- 在特感身上顯示剩餘血量
- l4d2_infected_hp_hint: Display corresponding health value hint of all Special Infected
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Changelog | 版本日誌
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v3.5 (2024-6-22)
- Update cvars
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v3.4 (2024-6-18)
- Player can makr if dead or incapped or get pinned by special infected
- Update cvars
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v3.3 (2024-6-17)
- Compatible with Attachments API
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v3.2 (2024-6-16)
- Press Shift+E to mark
- Update cvars
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v3.1 (2024-6-11)
- Add Survivor marker, support custom survivor model
- Update translation
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v3.0 (2024-3-6)
- Custom infected model
- Custom witch model
- Update translation
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v2.9 (2024-3-3)
- Custom melee model
- Custom ammo model
- Update translation
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v2.8 (2024-2-23)
- Fixed spot maker error
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v2.7 (2023-3-18)
- Add spot maker announce
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v2.6 (2023-3-8)
- Translation Support
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v2.5 (2022-12-27)
- Add MultiColors
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v2.4 (2022-12-24)
- Add Command
sm_mark
, Mark item/infected/spot for people who don't have 'Look' in vocalize menu
- Add Command
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v2.3 (2022-10-02)
- AlliedModders Post
- Add all gun weapons, melee weapons, minigun, ammo and items.
- Add cooldown.
- Add Item Glow, everyone can see the item through wall.
- Add sound.
- Fixes custom vocalizers that uses SmartLook with capitals.
- Add Spot Marker, using 'Look' in vocalize menu to mark the area.
- Add Infected Marker, using 'Look' in vocalize menu to mark the infected.
- Add Instructor hint, display instructor hint on Spot Marker/Item Hint
- Marker priority: Infected maker > Item hint > Spot marker
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v0.2
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使用語音雷達"看"可以標記任何物品、武器、地點、特感
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原理
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注意事項
- 如果有其他插件會擋住視野的裝飾品譬如帽子插件,你可能無法使用標記功能,請安裝Use Priority Patch以修正
- 玩家必須啟動遊戲指導系統,否則玩家看不見標記提示
- 伺服器端不要修改指令
sv_gameinstructor_disable
,這會關閉所有玩家的遊戲指導系統
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指令中文介紹 (點我展開)
- cfg/sourcemod/l4d2_item_hint.cfg
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標記指令
// 為1時,玩家可以輸入```!mark```標記 l4d2_item_hint_cmd "1" // 為1時,玩家可以按下Shift+E標記 l4d2_item_hint_shiftE "1" // 為1時,玩家可以用"看"語音標記 l4d2_item_hint_vocalize "1" // 為1時,被特感控制的玩家可以使用標記 l4d2_item_hint_mark_capped "0" // 為1時,掛邊的玩家可以使用標記 l4d2_item_hint_mark_hanging "0" // 為1時,死亡的玩家可以使用標記 l4d2_item_hint_mark_dead "0" // 標記的導演提示該使用何種語言翻譯給大家看? 0=伺服器的語言 (英文), 1=呼叫標記的玩家的語言 l4d2_item_hint_instructorhint_translate "0"
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物品、武器標記
// 標記的光圈顏色,填入RGB三色 (三個數值介於0~255,需要空格) // 空=關閉此標記 l4d2_item_marker_glow_color "0 255 255" // 玩家可以再次標記的時間間隔 l4d2_item_marker_cooldown_time "1.0" // 能標記的距離 l4d2_item_marker_use_range "150" // 標記音效. (路徑相對於sound資料夾, 空 = 無音效) l4d2_item_marker_use_sound "buttons/blip1.wav" // 標記提示該如何顯示. (0: 不提示, 1: 聊天框, 2: 黑底白字框, 3: 螢幕正中間) l4d2_item_marker_announce_type "1" // 標記的光圈顯示時間 l4d2_item_marker_glow_timer "10.0" // 標記的光圈可見範圍 l4d2_item_marker_glow_range "800" // 為1時,啟用導演提示 l4d2_item_marker_instructorhint_enable "1" // 導演提示的文字顏色 (空=無文字) l4d2_item_marker_instructorhint_color "0 255 255" // 導演提示的圖案 (查找更多圖案: https://developer.valvesoftware.com/wiki/Env_instructor_hint) l4d2_item_marker_instructorhint_icon "icon_interact"
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地點標記
// 標記的光圈顏色,填入RGB三色 (三個數值介於0~255,需要空格) // 空=關閉此標記 l4d2_spot_marker_color "200 200 200" // 玩家可以再次標記的時間間隔 l4d2_spot_marker_cooldown_time "2.5" // 能標記的距離 l4d2_spot_marker_use_range "1800" // 標記音效. (路徑相對於sound資料夾, 空 = 無音效) l4d2_spot_marker_use_sound "buttons/blip1.wav" // 標記提示該如何顯示. (0: 不提示, 1: 聊天框, 2: 黑底白字框, 3: 螢幕正中間) l4d2_spot_marker_announce_type "0" // 標記的光圈顯示時間 l4d2_spot_marker_duration "10.0" // 標記的中心模型圖案 (空=無中心模型圖案) l4d2_spot_marker_sprite_model "materials/vgui/icon_arrow_down.vmt" // 為1時,啟用導演提示 l4d2_spot_marker_instructorhint_enable "1" // 導演提示的文字顏色 (空=無文字) l4d2_spot_marker_instructorhint_color "200 200 200" // 導演提示的圖案 l4d2_spot_marker_instructorhint_icon "icon_info"
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特感標記
// 特感標記的光圈顏色,填入RGB三色 (三個數值介於0~255,需要空格) // 空=關閉此標記 l4d2_infected_marker_glow_color "255 120 203" // 玩家可以再次標記特感的時間間隔 l4d2_infected_marker_cooldown_time "0.25" // 能標記特感的距離 l4d2_infected_marker_use_range "1800" // 標記音效. (路徑相對於sound資料夾, 空 = 無音效) l4d2_infected_marker_use_sound "items/suitchargeok1.wav" // 標記提示該如何顯示. (0: 不提示, 1: 聊天框, 2: 黑底白字框, 3: 螢幕正中間) l4d2_infected_marker_announce_type "1" // 標記的光圈顯示時間 l4d2_infected_marker_glow_timer "10.0" // 標記的光圈可見範圍 l4d2_infected_marker_glow_range "2500" // 為1時,也可以標記Witch l4d2_infected_marker_witch_enable "1" // 為1時,啟用導演提示 l4d2_infected_marker_instructorhint_enable "1" // 導演提示的特感名稱顏色 (空=無特感名稱) l4d2_infected_marker_instructorhint_color "255 0 0" // 導演提示的圖案 (查找更多圖案: https://developer.valvesoftware.com/wiki/Env_instructor_hint) l4d2_infected_marker_instructorhint_icon "icon_skull"
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標記隊友
// 標記隊友的光圈顏色,填入RGB三色 (三個數值介於0~255,需要空格) // 空=關閉此標記 l4d2_survivor_marker_glow_color "0 200 0" // 玩家可以再次標記隊友的時間間隔 l4d2_survivor_marker_cooldown_time "1.0" // 能標記隊友的距離 l4d2_survivor_marker_use_range "1000" // 標記音效. (路徑相對於sound資料夾, 空 = 無音效) l4d2_survivor_marker_use_sound "player/suit_denydevice.wav" // 標記提示該如何顯示. (0: 不提示, 1: 聊天框, 2: 黑底白字框, 3: 螢幕正中間) l4d2_survivor_marker_announce_type "1" // 標記的光圈顯示時間 l4d2_survivor_marker_glow_timer "10.0" // 標記的光圈可見範圍 l4d2_survivor_marker_glow_range "2000" // 為1時,啟用導演提示 l4d2_survivor_marker_instructorhint_enable "1" // 導演提示的隊友名稱顏色 (空=無隊友名稱) l4d2_survivor_marker_instructorhint_color "0 200 0" // 導演提示的圖案 l4d2_survivor_marker_instructorhint_icon "icon_alert"
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- cfg/sourcemod/l4d2_item_hint.cfg